VR Design Unpacked: The secret to Beat Saber's fun
1–10 of 89 posts
Re: VR Design Unpacked: The secret to Beat Saber's fun
#2Re: VR Design Unpacked: The secret to Beat Saber's fun
#3Re: VR Design Unpacked: The secret to Beat Saber's fun
#4Ha ha, the secret to Beat Saber’s fun is that they didn’t pay for the licenses to the music people make levels for, and now that Meta owns them, they are a very expensive target to sue.
Certain songs will get taken down if you stream them, but they're still licensed.
https://beatsaber.com/faq.html
> Our aim is to release Content ID-free songs for future OSTs as well. However, we cannot guarantee that Content ID will be disabled for paid music packs since they are owned by our third-party partners. We value the work of artists and respect their decision to keep Content ID enabled for the music they create.
https://edm.com/features/inside-the-ambitious-quest-to-licen...
> The ambitious effort to activate Daft Punk in Beat Saber took over two years, according to Vickie Nauman, founder of the Los Angeles-based consultancy and advisory firm CrossBorderWorks. "The collaborative effort was between Beat Saber core team, Warner Music in London and Daft Punk crew," Nauman tells EDM.com.
> Nauman has worked with the title's developer, Beat Games, to execute the company's licensing deals since its early days as an independent gaming studio in Prague, a role in which she remained after Facebook (now Meta) acquired the studio in 2019.
Re: VR Design Unpacked: The secret to Beat Saber's fun
#5Ha ha, the secret to Beat Saber’s fun is that they didn’t pay for the licenses to the music people make levels for, and now that Meta owns them, they are a very expensive target to sue.
They paid for licenses. Certain songs will get taken down if you stream them, but they're still licensed. https://beatsaber.com/faq.html > Our aim is to release Content ID-free songs for future OSTs as well. However, we cannot guarantee that Content ID will be disabled for paid music packs since they are owned by our third-party partners. We value the work of artists and respect their decision to keep Content ID enab…
Re: VR Design Unpacked: The secret to Beat Saber's fun
#6Earlier quoted context omitted.
They paid for licenses. Certain songs will get taken down if you stream them, but they're still licensed. https://beatsaber.com/faq.html > Our aim is to release Content ID-free songs for future OSTs as well. However, we cannot guarantee that Content ID will be disabled for paid music packs since they are owned by our third-party partners. We value the work of artists and respect their decision to keep Content ID enab…
Everyone I know playing beatsaber has the modded version :p
You won't get sued for that just like singing Taylor Swift in the shower is permissible.
Re: VR Design Unpacked: The secret to Beat Saber's fun
#7> The key scoring factors are how broad your swing is and how even your cut is through the center of the block. So Beat Saber throws these cubes at you and challenges you to swing broadly and precisely.
Oh. Coming from a rhythm game background, I couldn't figure out why I kept failing charts when I tried Beat Saber on my friend's VIVE. Now I finally understand what was happening. The experience was frustrating and disheartening. Maybe it wouldn't have been if I'd gone through the tutorial instead of picking up from my friend's game save?
Re: VR Design Unpacked: The secret to Beat Saber's fun
#8Earlier quoted context omitted.
They paid for licenses. Certain songs will get taken down if you stream them, but they're still licensed. https://beatsaber.com/faq.html > Our aim is to release Content ID-free songs for future OSTs as well. However, we cannot guarantee that Content ID will be disabled for paid music packs since they are owned by our third-party partners. We value the work of artists and respect their decision to keep Content ID enab…
Everyone I know playing beatsaber has the modded version :p
Re: VR Design Unpacked: The secret to Beat Saber's fun
#9Re: VR Design Unpacked: The secret to Beat Saber's fun
#10> So if Beat Saber scoring isn’t about timing, then how does it work? The scoring system is actually based on motion. In fact, it’s actually designed to make you move in specific ways if you want the highest score. > The key scoring factors are how broad your swing is and how even your cut is through the center of the block. So Beat Saber throws these cubes at you and challenges you to swing broadly and precisely. Oh…
I’m not at all interested in high score min/max, but I do confidently play most “dancey” expert+ (as in, not the ridiculous Camellia stuff), and this is how I think about the game.