Live data from Hacker News

Uncovering the mechanics of The Games: Winter Challenge

mrwint.github.io

31–40 of 114 posts

Re: Uncovering the mechanics of The Games: Winter Challenge

#31
I remember an old Apple ][ game that someone had copied from somewhere and it got passed around by us jr high school students.

It was some sort of "Defender" style game. Apparently cracking ("Cracked by the Nibbler") caused some obstacles to become invisible. You could play the game for a bit but you pretty quickly crashed into one of these.

Wish I could remember the name of the game. I would have liked to played a legit copy

Re: Uncovering the mechanics of The Games: Winter Challenge

#32
post #3

My favorite copy protection scheme was where you needed to enter some text from the printed manual that came with the game. The disks were easy to copy but the manuals required significant effort. I also just really miss printed game manuals.

I hated the one on F-15 Strike Eagle II on the C64; game itself was great, but you needed to look up in the manual what colour deck crew vest was displayed on the screen prior to the game starting.

I played it on a B&W TV.

Re: Uncovering the mechanics of The Games: Winter Challenge

#33
post #16
post #6

Earlier quoted context omitted.

Is this functionally different from a typical license key or activation key?

It was effectively a "distributed" license key, broken into a large number of parts and structured as a challenge-response, so that it would be difficult to answer without a full photocopy of the manual. My favourite variant of this was F-19 Stealth Fighter asking you to do aircraft identification, which you could get from the manual .. or any library book on US warplanes. Least favourite was some game (TMNT?) which…

Microprose games had awesome manuals. Typically more than a hundred pages full of details going well beyond explaining the game itself. For example, in a flight simulator it had details on every plane in the game, the historical context of the missions, dogfighting techniques, etc...

It wouldn't be out of place in a library.

Re: Uncovering the mechanics of The Games: Winter Challenge

#35
post #22

Earlier quoted context omitted.

Since you mentioned "early Prince of Persia" being 2007, I thought I might blow your mind by pointing to the 1989 game :)

I had to re-read the post because I assumed it was referring to that one up until I got to "Ubisoft". I was like, didn't that one guy Jordan something do the whole thing himself? (Including the rotoscoping of the character)

Jordan Mechner :) pretty nice explanation with his "motion capture" footage. https://youtu.be/6ozxnrs0BP4

Re: Uncovering the mechanics of The Games: Winter Challenge

#36
post #33
post #16

Earlier quoted context omitted.

It was effectively a "distributed" license key, broken into a large number of parts and structured as a challenge-response, so that it would be difficult to answer without a full photocopy of the manual. My favourite variant of this was F-19 Stealth Fighter asking you to do aircraft identification, which you could get from the manual .. or any library book on US warplanes. Least favourite was some game (TMNT?) which…

Microprose games had awesome manuals. Typically more than a hundred pages full of details going well beyond explaining the game itself. For example, in a flight simulator it had details on every plane in the game, the historical context of the missions, dogfighting techniques, etc... It wouldn't be out of place in a library.

The manual to Grand Prix 2 taught me more about car racing than any other bit of reading, video, or whatever media. It had so much about how to drive, how to use telemetry, etc.

Not that I turned that knowledge into good results but that's another topic.

What a delight that game and its manual were.

Re: Uncovering the mechanics of The Games: Winter Challenge

#37

Chris Crawford wrote in his On Game Design about a trick like this, that he implemented in Patton Strikes Back. Plus some other tricks. He claims that he never found a cracked version that had fixed the secondary checks. The result was a crash just before winning the game. This looks like an older version of the same text that he later edited into a chapter of the book (does not have the claim about only finding fail…

Apple ][ games like Ultima were famous for crashing 20 hours in if you didn't crack the hidden checks.

Re: Uncovering the mechanics of The Games: Winter Challenge

#38
post #19
post #3

My favorite copy protection scheme was where you needed to enter some text from the printed manual that came with the game. The disks were easy to copy but the manuals required significant effort. I also just really miss printed game manuals.

It was massively annoying even if you had bought the game though. Also later games that wanted the CD to be in the drive to be played.

We just kept the manuals for our most frequently played games on our computer desk. I don’t remember it being particularly burdensome, especially compared to the copy protection many games employ today. Plus, several games were designed to rely upon the manuals as part of their game play, like the Carmen Sandiego series.

Re: Uncovering the mechanics of The Games: Winter Challenge

#39
post #19
post #3

My favorite copy protection scheme was where you needed to enter some text from the printed manual that came with the game. The disks were easy to copy but the manuals required significant effort. I also just really miss printed game manuals.

It was massively annoying even if you had bought the game though. Also later games that wanted the CD to be in the drive to be played.

Still a problem in the console age. It was annoying as hell that I had Halo Wars 2 installed on my XBOX ONE but couldn't play it for the nine months that the disc was lost.

Re: Uncovering the mechanics of The Games: Winter Challenge

#40
post #31

I remember an old Apple ][ game that someone had copied from somewhere and it got passed around by us jr high school students. It was some sort of "Defender" style game. Apparently cracking ("Cracked by the Nibbler") caused some obstacles to become invisible. You could play the game for a bit but you pretty quickly crashed into one of these. Wish I could remember the name of the game. I would have liked to played a l…

[dead]
Post reply on HN