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Uncovering the mechanics of The Games: Winter Challenge

mrwint.github.io

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Re: Uncovering the mechanics of The Games: Winter Challenge

#21
Not a DOS game, but one of the early Prince of Persia (circa 2007) had an evil DRM trick: after a few hours into the game, there is a pressure pad activated door that does not work on cracked versions. So if you are in a cracked versions, and if the crack is not good enough, you will spend a lot of time frustrated unable to go past that door.

It is possible that the crack itself broke the game, but I want to believe it's some genius evil idea someone from Ubisoft came up with.

Re: Uncovering the mechanics of The Games: Winter Challenge

#22
post #21

Not a DOS game, but one of the early Prince of Persia (circa 2007) had an evil DRM trick: after a few hours into the game, there is a pressure pad activated door that does not work on cracked versions. So if you are in a cracked versions, and if the crack is not good enough, you will spend a lot of time frustrated unable to go past that door. It is possible that the crack itself broke the game, but I want to believe…

Since you mentioned "early Prince of Persia" being 2007, I thought I might blow your mind by pointing to the 1989 game :)

Re: Uncovering the mechanics of The Games: Winter Challenge

#23
post #6

Earlier quoted context omitted.

Is this functionally different from a typical license key or activation key?

One that comes to mind was the manuals and bits and pieces that came with Infocom text-based adventure games. They were nice bits of cruft to have alongside the actual game but in certain instances puzzles within the game could only be solved by referring to something on the card, or booklet, supplied with the game. I can't recall if it was The Hitchhiker's Guide, or Leather Goddess of Phobos, but the requirement pop…

Leisure Suit Larry had a twist on this where it “verified” you were an adult by asking questions that older people were much more likely to know: “During the 70s, Carroll O'Connor portrayed a…”

They were multiple choice and some of them were very tongue-in-cheek, like Richard Nixon was an “audio technician or plumber’s friend”.

Re: Uncovering the mechanics of The Games: Winter Challenge

#24
I have a core memory of playing a cracked copy of an elder scrolls game that was unwinnable, and spending two hours playing with console commands in the game to get past the broken section. If I recall correctly, key dialogues were broken preventing story advancement.

Sorry for stealing your game, I was young.

Re: Uncovering the mechanics of The Games: Winter Challenge

#25

"The “Razor1911” crack (1991) Finally, we get to the only crack that actually works properly. Congratulations to Razor1911 for being the only ones not fooled by the game’s trickery." No surprise here! I was never all that deep in the Warez scene, but every nerdy kid in the early 1990s knew that Razor 1911 were the most l33t game crackers around. It was kind of a mark of quality on any game. If Razor 1911 released it…

And Razor1911 is still active! Both on the demoscene and on the warez scene.

Re: Uncovering the mechanics of The Games: Winter Challenge

#26

"The “Razor1911” crack (1991) Finally, we get to the only crack that actually works properly. Congratulations to Razor1911 for being the only ones not fooled by the game’s trickery." No surprise here! I was never all that deep in the Warez scene, but every nerdy kid in the early 1990s knew that Razor 1911 were the most l33t game crackers around. It was kind of a mark of quality on any game. If Razor 1911 released it…

[deleted]

Re: Uncovering the mechanics of The Games: Winter Challenge

#27

Earlier quoted context omitted.

It wasn't individual per install. Anyone with the game manual could find the word or code in the book. Some games asked for a random word from the manual on boot, so you couldn't just share the code, you needed to share the entire manual (or decompile or something to find all the words it is looking for).

And the manuals usually themselves had "copy protection". Many were printed in variations of dark colours, such that any easily accessible copier would just copy a black page.

this was the comment i was looking for! i remember those red pages and found them annoying on even legitimately purchased games (which is how copy protection has always been IME - makes it so legitimate purchasers of a game got annoyed and hence, got cracks for games to just not be as annoyed!)

Re: Uncovering the mechanics of The Games: Winter Challenge

#28
I remember playing old french game "Metal Mutant", which on a level three or four asked something in french (it was probably asking for a code from manual) and if you answered wrong, it wouldn't exit the game, but it'd just silently disable all projectiles, making game unwinnable. I as a kid spent hours wandering around, thinking that I missed some clue. And game didn't have any saves, so after banging my head for a couple hours, I'd exit game frustrated, and in a month or two I had to start from scratch if I wanted to try to complete that level again.

Re: Uncovering the mechanics of The Games: Winter Challenge

#29
post #22
post #21

Not a DOS game, but one of the early Prince of Persia (circa 2007) had an evil DRM trick: after a few hours into the game, there is a pressure pad activated door that does not work on cracked versions. So if you are in a cracked versions, and if the crack is not good enough, you will spend a lot of time frustrated unable to go past that door. It is possible that the crack itself broke the game, but I want to believe…

Since you mentioned "early Prince of Persia" being 2007, I thought I might blow your mind by pointing to the 1989 game :)

I had to re-read the post because I assumed it was referring to that one up until I got to "Ubisoft". I was like, didn't that one guy Jordan something do the whole thing himself? (Including the rotoscoping of the character)

Re: Uncovering the mechanics of The Games: Winter Challenge

#30
Chris Crawford wrote in his On Game Design about a trick like this, that he implemented in Patton Strikes Back. Plus some other tricks. He claims that he never found a cracked version that had fixed the secondary checks. The result was a crash just before winning the game.

This looks like an older version of the same text that he later edited into a chapter of the book (does not have the claim about only finding failed cracks):

https://www.erasmatazz.com/library/the-journal-of-computer/j...

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