It is possible that the crack itself broke the game, but I want to believe it's some genius evil idea someone from Ubisoft came up with.
Uncovering the mechanics of The Games: Winter Challenge
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Re: Uncovering the mechanics of The Games: Winter Challenge
#22Not a DOS game, but one of the early Prince of Persia (circa 2007) had an evil DRM trick: after a few hours into the game, there is a pressure pad activated door that does not work on cracked versions. So if you are in a cracked versions, and if the crack is not good enough, you will spend a lot of time frustrated unable to go past that door. It is possible that the crack itself broke the game, but I want to believe…
Re: Uncovering the mechanics of The Games: Winter Challenge
#23Earlier quoted context omitted.
Is this functionally different from a typical license key or activation key?
One that comes to mind was the manuals and bits and pieces that came with Infocom text-based adventure games. They were nice bits of cruft to have alongside the actual game but in certain instances puzzles within the game could only be solved by referring to something on the card, or booklet, supplied with the game. I can't recall if it was The Hitchhiker's Guide, or Leather Goddess of Phobos, but the requirement pop…
They were multiple choice and some of them were very tongue-in-cheek, like Richard Nixon was an “audio technician or plumber’s friend”.
Re: Uncovering the mechanics of The Games: Winter Challenge
#24Sorry for stealing your game, I was young.
Re: Uncovering the mechanics of The Games: Winter Challenge
#25"The “Razor1911” crack (1991) Finally, we get to the only crack that actually works properly. Congratulations to Razor1911 for being the only ones not fooled by the game’s trickery." No surprise here! I was never all that deep in the Warez scene, but every nerdy kid in the early 1990s knew that Razor 1911 were the most l33t game crackers around. It was kind of a mark of quality on any game. If Razor 1911 released it…
Re: Uncovering the mechanics of The Games: Winter Challenge
#26"The “Razor1911” crack (1991) Finally, we get to the only crack that actually works properly. Congratulations to Razor1911 for being the only ones not fooled by the game’s trickery." No surprise here! I was never all that deep in the Warez scene, but every nerdy kid in the early 1990s knew that Razor 1911 were the most l33t game crackers around. It was kind of a mark of quality on any game. If Razor 1911 released it…
Re: Uncovering the mechanics of The Games: Winter Challenge
#27Earlier quoted context omitted.
It wasn't individual per install. Anyone with the game manual could find the word or code in the book. Some games asked for a random word from the manual on boot, so you couldn't just share the code, you needed to share the entire manual (or decompile or something to find all the words it is looking for).
And the manuals usually themselves had "copy protection". Many were printed in variations of dark colours, such that any easily accessible copier would just copy a black page.
Re: Uncovering the mechanics of The Games: Winter Challenge
#28Re: Uncovering the mechanics of The Games: Winter Challenge
#29Not a DOS game, but one of the early Prince of Persia (circa 2007) had an evil DRM trick: after a few hours into the game, there is a pressure pad activated door that does not work on cracked versions. So if you are in a cracked versions, and if the crack is not good enough, you will spend a lot of time frustrated unable to go past that door. It is possible that the crack itself broke the game, but I want to believe…
Since you mentioned "early Prince of Persia" being 2007, I thought I might blow your mind by pointing to the 1989 game :)
Re: Uncovering the mechanics of The Games: Winter Challenge
#30This looks like an older version of the same text that he later edited into a chapter of the book (does not have the claim about only finding failed cracks):
https://www.erasmatazz.com/library/the-journal-of-computer/j...