Earlier quoted context omitted.
> The tutorial note cards strongly recommend using a pen+paper while playing This is my largest complaint. The game should really have a notepad built in. It doesn't need to write down clues for me, but it would be nice to not have to find where my notes were if I put the game down for a long time. Is it that it's a console release?
if you play on PC through Steam, Steam at least has a notes function in the overlay nowadays: https://www.polygon.com/2023/4/28/23702656/steam-beta-update...
Blue Prince is a roguelike puzzle masterpiece
31–40 of 122 posts
Re: Blue Prince is a roguelike puzzle masterpiece
#32> As with other roguelikes, you can unlock persistent upgrades that smooth over repetitive parts of the game. I think those are called rogue-lites, for the reason that real rogue-likes (e.g. nethack, DCSS) actually wipe out all your progress on each attempt.
At this point, times have shifted, and meta-progression is usually considered an aspect of modern roguelikes. There was a trend of calling them "rogue-lites" but that's faded and now games like ADOM and DCSS are "Classic roguelikes" It's not a hard and fast rule or anything, just what I've observed in gaming discussions.
Traditional roguelikes seem cool in theory, but I like co-op for most of my PvE content, and like most turn-based games, no co-op to be had there.
Re: Blue Prince is a roguelike puzzle masterpiece
#33After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…
Re: Blue Prince is a roguelike puzzle masterpiece
#34After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…
Re: Blue Prince is a roguelike puzzle masterpiece
#35Earlier quoted context omitted.
At this point, times have shifted, and meta-progression is usually considered an aspect of modern roguelikes. There was a trend of calling them "rogue-lites" but that's faded and now games like ADOM and DCSS are "Classic roguelikes" It's not a hard and fast rule or anything, just what I've observed in gaming discussions.
Indeed, the distinction used to be useful. But now, it's not useful because honest-to-God roguelikes are just not getting made outside hobby projects. Meanwhile, roguelites have become a core pillar of modern gaming, artistically and commercially. I think calling roguelites roguelikes is perfectly fine. It's simply what the genre became.
Re: Blue Prince is a roguelike puzzle masterpiece
#36After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…
This is 'article' is just an advertisement
Re: Blue Prince is a roguelike puzzle masterpiece
#37After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…
This is 'article' is just an advertisement
Re: Blue Prince is a roguelike puzzle masterpiece
#38After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…
Re: Blue Prince is a roguelike puzzle masterpiece
#39I have been playing this game and it is really a blast. The tutorial note cards strongly recommend using a pen+paper while playing and I can second that as pretty much required for some of the more "meta" puzzles. Worth noting that I believe it is also on Gamepass and whatever Sony's version of Gamepass is called if you already had those services and wished to save a few bucks.
Also, re: notepad writing: if you've got two monitors, it Alt+Tabs just fine. I'm writing this as the opening credits play.
Re: Blue Prince is a roguelike puzzle masterpiece
#40I just picked this up. Curious if this will be one I can play with the kids while we are going to bed in the evenings. For a long time, that was prime time to play Slay the Spire, as it will get them to go to sleep. :D
I'd imagine it probably will get them to go to sleep, but mostly because they'll be watching a lot of walking up and down corridors.
I also played the Stanley Parable recently, and that is one that has a few sections that are a touch much for the kids.