Live data from Hacker News

Blue Prince is a roguelike puzzle masterpiece

mssv.net

31–40 of 122 posts

Re: Blue Prince is a roguelike puzzle masterpiece

#31
post #21
post #15

Earlier quoted context omitted.

> The tutorial note cards strongly recommend using a pen+paper while playing This is my largest complaint. The game should really have a notepad built in. It doesn't need to write down clues for me, but it would be nice to not have to find where my notes were if I put the game down for a long time. Is it that it's a console release?

if you play on PC through Steam, Steam at least has a notes function in the overlay nowadays: https://www.polygon.com/2023/4/28/23702656/steam-beta-update...

Unfortunately, I'm pretty sure adding Game Pass games to Steam isn't really compatible with that. It looks like there was a "notes" app for the Windows "Game Bar", but it's no longer available.

Re: Blue Prince is a roguelike puzzle masterpiece

#32
post #12
post #7

> As with other roguelikes, you can unlock persistent upgrades that smooth over repetitive parts of the game. I think those are called rogue-lites, for the reason that real rogue-likes (e.g. nethack, DCSS) actually wipe out all your progress on each attempt.

At this point, times have shifted, and meta-progression is usually considered an aspect of modern roguelikes. There was a trend of calling them "rogue-lites" but that's faded and now games like ADOM and DCSS are "Classic roguelikes" It's not a hard and fast rule or anything, just what I've observed in gaming discussions.

Traditional roguelike is the term I see on Reddit and Steam: https://store.steampowered.com/tags/en/Traditional+Roguelike

Traditional roguelikes seem cool in theory, but I like co-op for most of my PvE content, and like most turn-based games, no co-op to be had there.

Re: Blue Prince is a roguelike puzzle masterpiece

#33

After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…

This is 'article' is just an advertisement

Re: Blue Prince is a roguelike puzzle masterpiece

#34

After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…

[dead]

Re: Blue Prince is a roguelike puzzle masterpiece

#35
post #26
post #12

Earlier quoted context omitted.

At this point, times have shifted, and meta-progression is usually considered an aspect of modern roguelikes. There was a trend of calling them "rogue-lites" but that's faded and now games like ADOM and DCSS are "Classic roguelikes" It's not a hard and fast rule or anything, just what I've observed in gaming discussions.

Indeed, the distinction used to be useful. But now, it's not useful because honest-to-God roguelikes are just not getting made outside hobby projects. Meanwhile, roguelites have become a core pillar of modern gaming, artistically and commercially. I think calling roguelites roguelikes is perfectly fine. It's simply what the genre became.

That's horrible, but I can't stop you.

Re: Blue Prince is a roguelike puzzle masterpiece

#36

After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…

This is 'article' is just an advertisement

I haven't seen a single good review from anyone I trust, most people are saying it's not good.

Re: Blue Prince is a roguelike puzzle masterpiece

#37

After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…

This is 'article' is just an advertisement

OP here: Is there anything that makes you say that other than the fact that it’s positive and I received a review key? I’ve written about plenty of games I didn’t enjoy that I got for free (e.g. for judging awards) including games that were very well-received, like Viewfinder and Pacific Drive.

Re: Blue Prince is a roguelike puzzle masterpiece

#38

After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…

OP here: I can see how that would be frustrating and I do touch on that in my piece. It’s not my job to convince you that you should like it, but I would say that the mystery and atmosphere and sense of discovery is what pulled me through the first hours where I wasn’t sure what was going on. If those things don’t chime with you, it can be a slog. What I’ve told other people is that it’s better not to view the game as a race but more a place to explore.

Re: Blue Prince is a roguelike puzzle masterpiece

#39

I have been playing this game and it is really a blast. The tutorial note cards strongly recommend using a pen+paper while playing and I can second that as pretty much required for some of the more "meta" puzzles. Worth noting that I believe it is also on Gamepass and whatever Sony's version of Gamepass is called if you already had those services and wished to save a few bucks.

Thanks for this callout, I was looking at the reviews here and on Steam and waffling, but I've got Game Pass.

Also, re: notepad writing: if you've got two monitors, it Alt+Tabs just fine. I'm writing this as the opening credits play.

Re: Blue Prince is a roguelike puzzle masterpiece

#40
post #30
post #20

I just picked this up. Curious if this will be one I can play with the kids while we are going to bed in the evenings. For a long time, that was prime time to play Slay the Spire, as it will get them to go to sleep. :D

I'd imagine it probably will get them to go to sleep, but mostly because they'll be watching a lot of walking up and down corridors.

Cool. Just wanted to make sure it wasn't overly dark in tone.

I also played the Stanley Parable recently, and that is one that has a few sections that are a touch much for the kids.

Post reply on HN