Is it wrong of me to be a little miffed that I paid $50, admittedly a long time ago, for Textmate?
Textmate2 Goes Open Source
11–20 of 314 posts
Re: Textmate2 Goes Open Source
#12Re: Textmate2 Goes Open Source
#13The ReadMe, build process, and licensing instructions all point towards this being a well planned Open Sourcing of a product.
I'm pleased with this, and hopefully it will spur development of TM2, allowing it to truly compete with the up-and-coming Sublime Text 2.
Re: Textmate2 Goes Open Source
#14Re: Textmate2 Goes Open Source
#15Is it wrong of me to be a little miffed that I paid $50, admittedly a long time ago, for Textmate?
Re: Textmate2 Goes Open Source
#16Is it wrong of me to be a little miffed that I paid $50, admittedly a long time ago, for Textmate?
I paid for Textmate too, for Textmate I. That being said, I'm sad that the development of Textmate has come to an end. Switching to another editor sooner or later won't be easy.
Re: Textmate2 Goes Open Source
#17Re: Textmate2 Goes Open Source
#18What is the motivation for this? Is the developer losing steam / is support for it not strong enough? Either way, this is pretty cool.
Re: Textmate2 Goes Open Source
#19Is it wrong of me to be a little miffed that I paid $50, admittedly a long time ago, for Textmate?
Re: Textmate2 Goes Open Source
#20Awesome! Can someone comment on how probable it would be to port it to linux (and windows)?
Well it's all in Obj-C, so either a non-OS X Obj-C compilation tool or rewrite it out all out of Obj-C. Doable, but I don't think many people will be queuing up for the task.
But GNUStep isn't exactly up to par with Cocoa, never mind not exactly the default desktop environment. Porting the whole editor from Obj-C++/Cocoa to C++/KDE or C/Gtk would be a pretty huge task, where you'd better off starting from scratch anyway (as with a lot of GUI apps, it's mostly about the ideas, not the implementation).