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Textmate2 Goes Open Source

github.com

11–20 of 314 posts

Re: Textmate2 Goes Open Source

#11

Is it wrong of me to be a little miffed that I paid $50, admittedly a long time ago, for Textmate?

I paid for Textmate too, for Textmate I. That being said, I'm sad that the development of Textmate has come to an end. Switching to another editor sooner or later won't be easy.

Re: Textmate2 Goes Open Source

#13
It doesn't appear to be a code-dump to GitHub, which would be indicative of fading interest on behalf of the original developer.

The ReadMe, build process, and licensing instructions all point towards this being a well planned Open Sourcing of a product.

I'm pleased with this, and hopefully it will spur development of TM2, allowing it to truly compete with the up-and-coming Sublime Text 2.

Re: Textmate2 Goes Open Source

#16
post #11

Is it wrong of me to be a little miffed that I paid $50, admittedly a long time ago, for Textmate?

I paid for Textmate too, for Textmate I. That being said, I'm sad that the development of Textmate has come to an end. Switching to another editor sooner or later won't be easy.

Switch to http://www.sublimetext.com/, It will be the best decision you ever made. Its what textmate 2 should have been

Re: Textmate2 Goes Open Source

#18
post #2

What is the motivation for this? Is the developer losing steam / is support for it not strong enough? Either way, this is pretty cool.

Whilst the site is down at the minute I can only offer conjecture. Basically, people waited so long for TextMate 2 to arrive, when the betas finally did land it was totally underwhelming. Sublime Text 2 had already started to replace TextMate for most Mac developers and finding out that the wait for TextMate 2 probably wasn't worth it probably just made people move over. I know a year ago everyone in my office used TextMate and now none do for pretty much these reasons.

Re: Textmate2 Goes Open Source

#20

Awesome! Can someone comment on how probable it would be to port it to linux (and windows)?

Well it's all in Obj-C, so either a non-OS X Obj-C compilation tool or rewrite it out all out of Obj-C. Doable, but I don't think many people will be queuing up for the task.

Erm, Objective-C probably isn't the problem, even NeXt used gcc for that (not sure how much of the current feature bloat isn't in copyrighted libraries).

But GNUStep isn't exactly up to par with Cocoa, never mind not exactly the default desktop environment. Porting the whole editor from Obj-C++/Cocoa to C++/KDE or C/Gtk would be a pretty huge task, where you'd better off starting from scratch anyway (as with a lot of GUI apps, it's mostly about the ideas, not the implementation).

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