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The Steam Deck is software-freedom friendly

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21–30 of 272 posts

Re: The Steam Deck is software-freedom friendly

#21
post #9

Does that mean it can run Steam games offline and DRM-free?

The Steam Deck does a good job of running games offline. The mix bag will be the online style cash grabs from Ubisoft and EA but most work too.

DRM is a thing we have to live with but valve does a decent job of making it invisible when it's theirs. The ones that suck the most are the aforementioned studios which roll their own on top.

Re: The Steam Deck is software-freedom friendly

#22
No company is your friend. But Valve does a great job at being consumer friendly. Steam is a great low-pressure sales environment. It provides features that make it more enjoyable for users to play, hang out, communicate, share content, mods. It doesn't harangue you or change your settings, or the UI, or your games (mostly) without reason and warning. Things work like you expect them to in other apps, back buttons work. You can pop open multiple windows. It gets out of your way. You can even set your kids accounts to not have access to the store, something that literally no other company does. I'd love to disable the Minecraft Marketplace for my kids because sometimes they spend more time looking at things there than playing.

GabeN called piracy a service problem. And he's right. I've received games free on other platforms like Epic or EA and I've bought them from Steam just so I don't have to use the terrible apps. If I was younger or couldn't afford it, maybe I'd be sailing the seas. I bought Alan Wake 2 on Epic since it's a timed exclusive. I plan on buying it again once it releases on Steam because Epic is just so terrible. All the effort went into the store and almost none into the actual act of playing the game which is where I'm spending the majority of my time while I'm in the app!

Most companies don't care about customer satisfaction or post sales support. They have your money, why would they. Oh, yeah, repeat customers.

EDIT: Just to add a gripe about Amazon. Their games app is so bad that if you use the back button on your mouse while a screenshot is open the page changes but the image stays until you close it. If you click on a game to view the details in a long list of games and then go back it loses your sort order and position in the games listing. It's frustrating to use even just to find something to play. Steam has its own rough edges, but they're not in the golden path of discover -> buy -> install -> play -> share

Re: The Steam Deck is software-freedom friendly

#24
post #15

Sounds like the Switch 2 might be a bit more powerful and similarly priced to the 3-year-old Deck. But even if Switch’s hardware feature set was substantially better, Steam’s much cheaper (and more expansive) library is still the killer feature. I don’t think the Switch 1’s Zelda launch title has ever been discounted lower than $40 despite being 8 years old. On Steam, virtually every top title will be 50% within 2 ye…

My impression is that the general quality of games on steam is sub par the quality of, eg., Zelda.

Even with a steam deck, I am probably going to get the Switch2, mostly because I can lower my head on in-game profiteering, which is increasingly prevalent on steam games.

Re: The Steam Deck is software-freedom friendly

#26

They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of, but... I really think Valve have become the de-facto owners of the “don’t be evil” motto nowadays, even if they don’t advertise themselves as such.

I find it funny that every time other publishers try to recreate Steam with their own catalogues, a good chunk of gamers (myself included) just refuse to buy "exclusives" on other platforms, to the point they eventually crawl back to Steam. EA held out for a LONG time. I broke my reluctance only once because I wanted to play the latest FarCry game, but otherwise, I've kept all my games on Steam. They eventually caved too.

What's also interesting is some games will unlock for you if you buy them from their own stores, like the Elder Scrolls Online MMO will unlock on Steam for you if you just link your Steam account.

My only annoyance with them is with Valve for not making new games / franchises. They clearly have a good talent pool, but they're so much slower than Nintendo it feels like in this regard. They're finally adding a new game, but its just a Team Fortress spiritual successor.

Re: The Steam Deck is software-freedom friendly

#28
post #16

Earlier quoted context omitted.

> If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist That's an exaggeration. World of Warcraft, COD, League of Legends, all exist just fine. For brand new games, The Bazaar is doing very well and they're using their own launcher. (Slightly off-topic, but The Bazaar is really good, for anyone who likes card-based auto-battler games! Highly recommend.)

Those games are the exceptions that prove the rule. There's some major gaming franchises out there that basically have their own gravity field at this point and can drive people to different storefronts(Fortnite, Minecraft, etc), but outside of those games, forget it, if your new game isn't a AAAA blockbuster and isn't on Steam, most people won't really carea bout it.

That's hyperbole at best, especially given that places like itch.io and GoG exist.

CDPR also puts all of their games DRM free from release on GoG - including The Witcher 3 and Cyberpunk 2077.

Re: The Steam Deck is software-freedom friendly

#29
post #15

Sounds like the Switch 2 might be a bit more powerful and similarly priced to the 3-year-old Deck. But even if Switch’s hardware feature set was substantially better, Steam’s much cheaper (and more expansive) library is still the killer feature. I don’t think the Switch 1’s Zelda launch title has ever been discounted lower than $40 despite being 8 years old. On Steam, virtually every top title will be 50% within 2 ye…

People buy Nintendo consoles for Nintendo games, generally. It's actually baffling how other AAA game studios release games at full price in a buggy state, then are heavily discounted months later with enough patches for them to finally be playable. I don't like how Nintendo games rarely get decent discounts but I understand why they're preserving the image that their games are worth the price.

This is neither here nor there, but you can emulate a good amount of Switch games on the Steam deck which I find pretty comical. Better hardware was sorely needed.

Re: The Steam Deck is software-freedom friendly

#30
post #16

Earlier quoted context omitted.

> If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist That's an exaggeration. World of Warcraft, COD, League of Legends, all exist just fine. For brand new games, The Bazaar is doing very well and they're using their own launcher. (Slightly off-topic, but The Bazaar is really good, for anyone who likes card-based auto-battler games! Highly recommend.)

Those games are the exceptions that prove the rule. There's some major gaming franchises out there that basically have their own gravity field at this point and can drive people to different storefronts(Fortnite, Minecraft, etc), but outside of those games, forget it, if your new game isn't a AAAA blockbuster and isn't on Steam, most people won't really carea bout it.

I agree with the thrust of your point, that a tiny handful of games have their own gravity field which lets them ignore the titan that is Steam.

But nit: that's not what "exception that proves the rule" means. An example of that saying is a sign that says "no parking 2-4pm", which proves that there is a rule that you can park any other time. WoW, Fortnite, CoD, Minecraft, those are just "exceptions".

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