Earlier quoted context omitted.
The longevity of Minecraft blows my mind. I was always aware of its existence but never looked into it. Now my kid is getting into it. So many generations of kids! It's incredible really. That said, it has been a little sad digging into the current state of Java vs Bedrock, Bedrock iPad vs Bedrock Switch. The platform ubiquity is wonderful and the tradeoffs are what they are. But if folks were able to create a touch-…
The children yearn for the mines, apparently.
Browsercraft: Java Minecraft in the browser
101–107 of 107 posts
Re: Browsercraft: Java Minecraft in the browser
#102Earlier quoted context omitted.
> The fact I'm playing this at 20 FPS on Firefox with a RX 7600 Vanilla Minecraft is known for being awful for FPS even outside of a browser. There's a reason most people use a whole slate of performance mods just to get actual decent performance. (I've got a Ryzen 7 with a 3080 and it would frequently hover between 40-50fps even with graphics turned down. Install the performance mods and I can get >120fps with fancy…
A longstanding performance effecting bug was fixed in the recently released 1.21.5 and the difference is night and day at least for vanilla clients. This one: https://bugs.mojang.com/browse/MC/issues/MC-170134 I now never see below 60 fps when for all my years of playing this bug would bring down my FPS to the teens or 0 all the time no matter what hardware.
Good to know that they're finally considering performance fixes but obviously involves moving to 1.21.5 and until there's mods to disable the bits I don't like, I'll be sticking with 1.20+mods.
Re: Browsercraft: Java Minecraft in the browser
#103Huh, is Minecraft Java edition free now? I haven't played in a long time but I thought when you download the regular client you only get to play after signing in with an account that purchased the game, how is this thing just starting the game directly?
You could always play Minecraft without an account. But you can't join most servers that enable authentication checks
Re: Browsercraft: Java Minecraft in the browser
#104Earlier quoted context omitted.
Start with suing the minecraft wiki then I guess Also you should probably advice mojang to put some authentication on their download URLs, which have been publicly documented for more than a decade by now. There is no login prompt. This project is over a year old. You are just misinterpreting the situation. This is like threatening to sue Mozilla because you can use Firefox to click on a download button, or Microsoft…
... no, it is not like that, and I can't help you.
Re: Browsercraft: Java Minecraft in the browser
#105There's also Eaglercraft, which achieves the same result, but it has functioning multiplayer, and runs up to version 1.8.9, though you'll need a beefy computer.
Why is this so exciting to me? I started playing Minecraft back in the Java modding days, which really picked up steam around 1.2.5 and, by my estimations, peaked around 1.7.10. There was a veritable cornucopia of mods widely available, to enhance the game in a plethora of ways. I modded my game so hard I undoubtedly ran more third-party code than first-party/Mojang. Minecraft was a platform for creative expression, freeform and unconstrained. The golden age of Minecraft modding!
But it wasn't all unicorns and rainbows. There was a dark side of modding: the ease of use, or lack thereof in getting mods setup. Modpacks helped, but you still had to run untrusted code, and you still had to have a compatible PC. This is what (nearly) killed Minecraft for me. I wanted to play with my friend, but his PC had Windows upgraded and lost Java or OpenGL compatibility, and he eventually dropped his desktop and switched to tablets, phones, and consoles. My highly curated developed modded technical world became inaccessible.
Contrast this unfortunate situation with the browser: with "load and go" functionality as Douglas Crockford calls it, you can just visit a website and play, provided sufficient specs. What if we could play modded Minecraft (preferably 1.7.10), with all the mods to our hearts content, right in the browser, accessible to anyone?! And anyone could develop and distribute their own mods without concern, being safely executed within the browser sandbox.
I don't know how close Eaglercraft is to this utopia, but I find the possibility very enticing.
Re: Browsercraft: Java Minecraft in the browser
#106Earlier quoted context omitted.
There's a very funny story behind MinecraftForFree.com which is what most people used back then. Notch (the creator of minecraft) was angry someone was posting his game online for free. He emailed the owner, Dylan, of the site threatening legal action. Instead of going down a legal route, Dylan challenged him play a game of quake3 to settle the dispute. If notch won, Dylan would take the site down. If Dylan won, notc…
> If Dylan won, notch would would leave him alone and let him keep hosting the site. Small correction, Dylan always planned to take the site down. They were playing for Minecraft capes[0] for him and his two teammates. The original livestream of the match is still up on Twitch also.[1] [0] Cosmetics that used to be very rare and only given out by devs or at MineCon [1] https://twitch.tv/videos/38469359