The case against conversational interfaces
151–160 of 225 posts
Re: The case against conversational interfaces
#152Earlier quoted context omitted.
This rules out conversational UI for some tasks and applications but there are many where it will be useful and many where a hybrid would be best. Even in a car, being able to control the windscreen wipers, radio, ask how much fuel is left are all tasks it would be useful to do conversationally. There are some apps (im thinking of jira as an example) where i'd like to do 90% of the usage conversationally.
> Even in a car, being able to control the windscreen wipers, radio, ask how much fuel is left are all tasks it would be useful to do conversationally. are you REALLY sure you want that? how much fuel there is is a quick glance into the dash, and you can control precisely the radio volume without even looking. 'turn up the volume', 'turn down the volume a little bit', 'a bit more',... and then a radio ad going 'get y…
Conversational interfaces are great for rarely used features or when the user doesn’t know how to do something. For repetitive, common tasks they’re terrible.
But nobody is using ChatGPT for repetitive tasks. In fact the whole LLM revolution seems to be about letting users accomplish tasks without having to learn how to do them. Which I know some people look down on, but it’s the literal definition of management (which, to be fair, some people also look down on).
Re: The case against conversational interfaces
#153Completely agree, voice UI is best as an augmentation of our current HCI patterns with keyboard/mouse. I think one of the reasons this is, is because our brains kind of have separate buffers for visual memory and aural memory (Baddeley's working memory model). Most computer use takes up the visual buffer, and our aural buffer has extra bandwidth. This also means we can do things aurally while still maintaining focus/…
> This also means we can do things aurally while still maintaining focus/attention on what we're doing visually, allowing a kind of multitasking. Maybe you, but I most definitely cannot focus on different things aurally and visually. I never successfully listened to something in the background while doing something else. I can't even talk properly if I'm typing something on a computer.
Re: The case against conversational interfaces
#154Earlier quoted context omitted.
What prevents the system to remember your previous choices? Then it can assume you choice haven't changed, and propose you a solution that matches your previous choices. And to give the user control it just needs to explicitly tell the user about the assumption it made. In fact, a smart enough system could even see when violating the assumptions could lead to a substantial gain and try convincing the user that it may…
It still has to tell you. Visually in a form it's much faster. Similar reason why many people prefer a blog post over a video. Talking is not very efficient, and it's serial in fixed time. With something visual you can look at whatever you want whenever you want, at your own (irregular) pace. You will also be able to make changes much faster. You can go to the target form element right away, and you get immediate fee…
Who said it cannot be visual? It's still a “conversational” UI if it's a chatbot that writes down its answer.
> Similar reason why many people prefer a blog post over a video.
Well I certainly do, but I also know that we are few and far between in that case. People in general prefer videos over blog post by a very large margin.
> Talking is not very efficient, and it's serial in fixed time. With something visual you can look at whatever you want whenever you want, at your own (irregular) pace. You will also be able to make changes much faster. You can go to the target form element right away, and you get immediate feedback from the GUI.
Saying “I want to travel to Berlin next monday” is much faster than fighting with the website's custom datepicker which will block you until you select your return date until you realize you need to go back and toggle the “one way trip” button before clicking the calendar otherwise it's not working…
There's a reason why nerds love their terminal: GUIs are just very slow and annoying. They are useful for whatever new thing you're doing, because it's much more discoverable than CLI, but it's much less efficient.
> If it's talk, you need to wait to have it said back to you - same reason as why important communication in flight control or military is always read back. Even humans misunderstand. You can't just talk-and-forget unless you accept errors.
This is true, but stays true with a GUI, that's why you have those pesky confirmation pop-ups, because as annoying as they are when you know what you're doing, they are necessary to catch errors.
> You would need some true intelligence for just some brief spoken requests to work well enough.
I don't think so. IMO you just need something that emulates intelligence enough on that particular purpose. And we've seen that LLMs are pretty decent at emulating apparent intelligence so I wouldn't bet against them on that.
Re: The case against conversational interfaces
#155Here's where the article goes wrong: 1. "Natural language is a data transfer mechanism" 2. "Data transfer mechanisms have two critical factors: speed and lossiness" 3. "Natural language has neither" While a conversational interface does transfer information, its main qualities are what I always refer to as "blissfull ignorance" and "intelligent interpretation". Blisfull ignorance allows the requester to state an obje…
> If you have a team of senior, experienced and bright engineers, you can with a few words point out a desire and, trust them to ask for information when there is relevant ambiguity, and expect a good outcome It's such a fallacy. First thing an experienced and bright engineer will tell you is to leave the premises with your "few words about a desire" and not return without actual specs and requirements formalized in…
No, that's what a junior engineer will do. The first thing that an experienced and bright senior engineer will do is think over the request and ask clarifying questions in pursuit of a more rigorous specification, then repeat back their understanding of the problem and their plan. If they're very bright they'll get the plan down in writing so we stay on the same page.
The primary job of a senior engineer is not to turn formal specifications into code, it's to turn vague business requests into formal specifications. They're senior enough to recognize that that's the actually difficult part of the work, the thing that keeps them employed.
Re: The case against conversational interfaces
#156Earlier quoted context omitted.
> If you have a team of senior, experienced and bright engineers, you can with a few words point out a desire and, trust them to ask for information when there is relevant ambiguity, and expect a good outcome It's such a fallacy. First thing an experienced and bright engineer will tell you is to leave the premises with your "few words about a desire" and not return without actual specs and requirements formalized in…
I do understand that in bad cases it can be very frustrating as an engineer to chase vague statements only to be told later 'nah, that was not what I meant'. This is especially true when the gap in both directions is very large or there is incompetence and/or even adversarial stances between the parties. Language and communication only work if both parties are willing to understand. Unfortunately if either is the cas…
But I still get lazy with LLMs and fall into iteration the way bad PM/eng teams do. “Write a SQL query to look at users by gesture by month”. “Now make the time unit a parameter”. “Now pivot the features to columns”. “Now group features hierarchically”. “Now move the feature table to a WITH”.
My point and takeaway is that LLMs are endlessly patient and pretty quick to turn requirements around, so they lend themselves to exploration more than human teams do. Agile, I guess, to a degree that we don’t even aspire to in the human world because it would be very expensive and lead to fisticuffs.
Re: The case against conversational interfaces
#157Earlier quoted context omitted.
I do understand that in bad cases it can be very frustrating as an engineer to chase vague statements only to be told later 'nah, that was not what I meant'. This is especially true when the gap in both directions is very large or there is incompetence and/or even adversarial stances between the parties. Language and communication only work if both parties are willing to understand. Unfortunately if either is the cas…
> What I've also seen more than once is years of formalized specs and requirements work while nothing ever gets produced, and the project is aborted before even the first line of code hit test. It just shows that no one really understood what they wanted. It is crazy to expect somebody to understand something better than you and it is hilarious to want a conversational UI to understand something better than you.
Re: The case against conversational interfaces
#158Re: The case against conversational interfaces
#159Earlier quoted context omitted.
> If you have a team of senior, experienced and bright engineers, you can with a few words point out a desire and, trust them to ask for information when there is relevant ambiguity, and expect a good outcome It's such a fallacy. First thing an experienced and bright engineer will tell you is to leave the premises with your "few words about a desire" and not return without actual specs and requirements formalized in…
> First thing an experienced and bright engineer will tell you is to leave the premises with your "few words about a desire" and not return without actual specs and requirements formalized in some way. No, that's what a junior engineer will do. The first thing that an experienced and bright senior engineer will do is think over the request and ask clarifying questions in pursuit of a more rigorous specification, then…
> The primary job of a senior engineer is not to turn formal specifications into code, it's to turn vague business requests into formal specifications.
Converting vibes and external world into specific requirements is product owner job.
Do not mistake software engineers and product people. These are very different things. Sometimes these things are done by the same person if the org has not enough money. Many freelancers working with small biz do both. I often do both at my day job. But this is a higher level role and if you are a senior engineer doing product stuff I hope it is recognized and you get proportionate comp.
Re: The case against conversational interfaces
#160> It was like they were communicating telepathically. > > That is the type of relationship I want to have with my computer! The problem is, "The Only Thing Worse Than Computers Making YOU Do Everything... Is When They Do Everything *FOR* You!" "ad3} and "aP might not be "discoverable" vi commands, but they're fast and precise. Plus, it's easier to teach a human to think like a computer than to teach a computer to thi…
The other great thing about this mode is that it can double as a teaching methodology. If I have a complicated interface that is not very discoverable, it may be hard to sell potential users on the time investment required to learn everything. Why would I want to invest hours into learning non-transferrable knowledge when I'm not even sure I want to go with this option versus a competitor? It will be a far better experience if I can first vibe-use the product , and if it's right for me, I'll probably be incented to learn the inner workings of it as I try to do more and more.