Warsow 1.0 Released
31–40 of 46 posts
Re: Warsow 1.0 Released
#32It's a bit strange that most these projects seem to look and feel and sound almost exactly like quake 3, maybe with just some odd bits sticking out. Maybe it's impossible to do coherent art direction in nebulous volunteer efforts. I don't believe the technology limits the style so much. Certainly that is not the case with something as basic as sounds.
What differs the most from the other Q3-likes (direct clones like OpenArena and more distant ones like Nexuiz) is the core of the game: while the others merely handle framerate-bound physics, bunny hopping, rocket- and strafe-jumping as gameplay side effects, this one is designed from the ground up to integrate such rule-abusive gameplay into its core. Jump features have been added (bounce-jump on walls), physics has been tweaked to provide less hackish strafe jump, configurations options abound to make the game tunable for enthusiasts (like coloring walls and floors instead of simply disabling textures and lightning). It seems this version goes even farther in configurability, with configurable coloring and extensively configurable/scriptable UI.
Re: Warsow 1.0 Released
#33If you like that, you should also check out Nexuiz if you have not yet. It is my favorite of all the Open Source 3D shooters I have tried so far. It comes close to the very fast gameplay I liked so much in Quake3. http://www.alientrap.org/games/nexuiz
Most of the developers have forked Nexuiz and created Xonotic. You can read about the split here: https://en.wikipedia.org/wiki/Xonotic#Development
Re: Warsow 1.0 Released
#34It's a bit strange that most these projects seem to look and feel and sound almost exactly like quake 3, maybe with just some odd bits sticking out. Maybe it's impossible to do coherent art direction in nebulous volunteer efforts. I don't believe the technology limits the style so much. Certainly that is not the case with something as basic as sounds.
Re: Warsow 1.0 Released
#35Great news! Personally I'm a bit more a fan of OpenArena[1], the community is a bit more fun-play focused than most other games (and you'll often get an answer when asking something ingame), but this game is great fun too. Good to hear there is progress, and also cool to see this on the HN homepage :) [1] http://openarena.ws
Interestingly (as someone who works in games industry doing marketing shit) I've never heard of OpenArena at all... but will definitely read up on it now you've mentioned it. For Warsow, really pleased for them that they've reached 1.0, but from everything I've heard, specially over the past few months, they've made it a lot harder on themselves than it should have been, by the way they are organised (or not so organ…
I think the biggest hurdle in developing this version was actually the choice of using libRocket to script the UI with. Turns out the lib is very slow, and it needed lots of work to get working properly.
Re: Warsow 1.0 Released
#36on a related note, there is at least one Warsow map that has made it into Quake Live (Focal Point).
Re: Warsow 1.0 Released
#37Fantastic game, very happy for the team. I'm a CPMA fan personally and I always preferred Warsow over Quake Live as a replacement for CTF although QL duel is arguably better. Anyone who hasn't played Warsow CTF 3v3 - 5v5 in a lan setting is missing out!
Hi, fellow CPM fan here. Just in case your preference for Warsow is solely based on the lack of promode in QL, I'm really glad to tell you that there is promode now in QL, and there's been for a couple of months now. Granted, it's a premium feature and so on but there are some public promode servers (user-spawned), specially CA and CTF, and I've been having a lot of fun there.
Re: Warsow 1.0 Released
#38We play a lot of openarena at lunch (private server in the office). We're just trying this out now. First impressions are that the install and configuration steps are really smooth - something often omitted in these kind of projects. It's also fun. Might be that we switch our gaming from openarena to warsow...
Re: Warsow 1.0 Released
#39Re: Warsow 1.0 Released
#40It's a bit strange that most these projects seem to look and feel and sound almost exactly like quake 3, maybe with just some odd bits sticking out. Maybe it's impossible to do coherent art direction in nebulous volunteer efforts. I don't believe the technology limits the style so much. Certainly that is not the case with something as basic as sounds.