Live data from Hacker News

Warsow 1.0 Released

warsow.net

31–40 of 46 posts

Re: Warsow 1.0 Released

#32

It's a bit strange that most these projects seem to look and feel and sound almost exactly like quake 3, maybe with just some odd bits sticking out. Maybe it's impossible to do coherent art direction in nebulous volunteer efforts. I don't believe the technology limits the style so much. Certainly that is not the case with something as basic as sounds.

The previous versions were more TRON-inspired graphically. I have not seen the project since a few years and was astonished by the changes in presentation.

What differs the most from the other Q3-likes (direct clones like OpenArena and more distant ones like Nexuiz) is the core of the game: while the others merely handle framerate-bound physics, bunny hopping, rocket- and strafe-jumping as gameplay side effects, this one is designed from the ground up to integrate such rule-abusive gameplay into its core. Jump features have been added (bounce-jump on walls), physics has been tweaked to provide less hackish strafe jump, configurations options abound to make the game tunable for enthusiasts (like coloring walls and floors instead of simply disabling textures and lightning). It seems this version goes even farther in configurability, with configurable coloring and extensively configurable/scriptable UI.

Re: Warsow 1.0 Released

#33

If you like that, you should also check out Nexuiz if you have not yet. It is my favorite of all the Open Source 3D shooters I have tried so far. It comes close to the very fast gameplay I liked so much in Quake3. http://www.alientrap.org/games/nexuiz

Most of the developers have forked Nexuiz and created Xonotic. You can read about the split here: https://en.wikipedia.org/wiki/Xonotic#Development

Yeah, the game right now I don't think is that good. I was talking with the developer and he's planing on doing some big gameplay changes. I really hope it turns out good, that game has a lot of potential.

Re: Warsow 1.0 Released

#34

It's a bit strange that most these projects seem to look and feel and sound almost exactly like quake 3, maybe with just some odd bits sticking out. Maybe it's impossible to do coherent art direction in nebulous volunteer efforts. I don't believe the technology limits the style so much. Certainly that is not the case with something as basic as sounds.

When this game was founded, about 7 years ago, Quake 3 was at a pretty big peak. The original goal was to make the next big competitive FPS. Though that didn't last too long, even though the scene is still largely very competitive players, there's no big tournaments for the game. Another thing to note, is that Warsow's engine is actually based on idtech 2.

Re: Warsow 1.0 Released

#35
post #3
post #2

Great news! Personally I'm a bit more a fan of OpenArena[1], the community is a bit more fun-play focused than most other games (and you'll often get an answer when asking something ingame), but this game is great fun too. Good to hear there is progress, and also cool to see this on the HN homepage :) [1] http://openarena.ws

Interestingly (as someone who works in games industry doing marketing shit) I've never heard of OpenArena at all... but will definitely read up on it now you've mentioned it. For Warsow, really pleased for them that they've reached 1.0, but from everything I've heard, specially over the past few months, they've made it a lot harder on themselves than it should have been, by the way they are organised (or not so organ…

They are quite organized, it's pretty hard to be disorganized, when you only have 2 main developers, and 2-3 occasional helpers.

I think the biggest hurdle in developing this version was actually the choice of using libRocket to script the UI with. Turns out the lib is very slow, and it needed lots of work to get working properly.

Re: Warsow 1.0 Released

#37

Fantastic game, very happy for the team. I'm a CPMA fan personally and I always preferred Warsow over Quake Live as a replacement for CTF although QL duel is arguably better. Anyone who hasn't played Warsow CTF 3v3 - 5v5 in a lan setting is missing out!

Hi, fellow CPM fan here. Just in case your preference for Warsow is solely based on the lack of promode in QL, I'm really glad to tell you that there is promode now in QL, and there's been for a couple of months now. Granted, it's a premium feature and so on but there are some public promode servers (user-spawned), specially CA and CTF, and I've been having a lot of fun there.

Thanks for the info I was not aware of that. I mostly stopped playing QL (all games really) when I went off to university though as I am laptop-bound! I might check it out next time I'm PC-adjacent though! Warsow CTF is actually tonnes of fun if you haven't tried it, I haven't played it in 2 years but I can only imagine it's even better now!

Re: Warsow 1.0 Released

#38

We play a lot of openarena at lunch (private server in the office). We're just trying this out now. First impressions are that the install and configuration steps are really smooth - something often omitted in these kind of projects. It's also fun. Might be that we switch our gaming from openarena to warsow...

I'm pretty impressed with the speed of this. I'm wondering if anyone has thought of implementing a grappling hook mod? Would be fun to see a TW style harpoon in here!

Re: Warsow 1.0 Released

#39
I was actually trying to help the project with their new UI code about nine months ago, but then I moved to the US, had a lot of other stuff to take care of, and ended up abandoning the project. So happy for the development team though, keep it up guys!

Re: Warsow 1.0 Released

#40

It's a bit strange that most these projects seem to look and feel and sound almost exactly like quake 3, maybe with just some odd bits sticking out. Maybe it's impossible to do coherent art direction in nebulous volunteer efforts. I don't believe the technology limits the style so much. Certainly that is not the case with something as basic as sounds.

You may be grouping "arena shooters" all together (one of my favourite genres, btw). Examples include Quake 3 / 4, Unreal Tournament series, Serious Sam, Open Arena, Nexuiz, Xonotic to name some popular ones. It's somewhat like calling the Battlefield series a clone of Call of Duty.
Post reply on HN