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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#291

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

Interesting to see how much Assembly was used in Red Alert (19.5% of code base), whereas all the rest is < 3%)

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#293

Red Alert: https://github.com/electronicarts/CnC_Red_Alert Tiberian Dawn: https://github.com/electronicarts/CnC_Tiberian_Dawn Renegade: https://github.com/electronicarts/CnC_Renegade Generals Zero Hour: https://github.com/electronicarts/CnC_Generals_Zero_Hour EA post: https://www.ea.com/games/command-and-conquer/command-and-con... Reddit post: https://www.reddit.com/r/commandandconquer/comments/1izmpmb (Deleted Reddi…

Interesting to see how much Assembly was used in Red Alert (19.5% of code base), whereas all the rest is < 3%)

Why would that be? Old code from C&C which in turn inherited from Dune?

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#294

Earlier quoted context omitted.

Interesting to see how much Assembly was used in Red Alert (19.5% of code base), whereas all the rest is < 3%)

Why would that be? Old code from C&C which in turn inherited from Dune?

Could be, though also maybe optimization?

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#295

Earlier quoted context omitted.

Honestly, I wouldn't be too sad about them remaking RA2 and giving us easy-to-use online play. I wonder if that's why there's a delay - there's likely a *lot* of love for RA2

I don't if the remake will come at some point but in the mean time, you can enjoy this online port by fans: https://game.chronodivide.com/ You can play Red Alert 2 in the browser, with other players online.

Thanks, I just lost my afternoon to this!

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#296
post #294

Earlier quoted context omitted.

Why would that be? Old code from C&C which in turn inherited from Dune?

Could be, though also maybe optimization?

Dunno just looking at some file names they seem generic. I would guess carry over since Dune.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#297

Earlier quoted context omitted.

This is a terribly naive comment. I'm not going to even go into the specifics. Lets assume they click one button and it recompiles, how many people would buy it? Almost certainly wouldn't pay back the dev and qa cost.

I am sure there are people who has moved to macOS that grew on playing eg. Red Alert 1 who gladly would pay some amount of money to instantly own and play it again for some nostalgia. And by this I mean myself.

There are at least four dependencies that EA would have to replace for MAC. That would be an extremely complex task just for the first two. And who knows about the second. I just don't see a way for that to be profitable. Its no secret that games ported to Mac do poorly.

DirectX 5 SDK

DirectX Media 5.1 SDK

Greenleaf Communications Library (GCL)

Human Machine Interface (HMI) “Sound Operating System” (SOS)

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#298

Earlier quoted context omitted.

Hahaha. We used to get desyncs on networked games of Generals pretty regularly. I remember if a game took more than 30-40 mins I'd start to get a spidey sense things were about to go wrong

Generals was one of our favorite LAN games. It seemed that as time went on this problem got worse and worse somehow, to the point where we gave up trying to play it at all. I have fresh hope again that this might one day be fixed!

when generals was released it was the same time my high-school were encouraging everyone enrolled in specific classes to get laptops as part of a pilot program (with some of the money coming from the government). I started bringing a network switch to school so we could play during free periods/lunch (the wifi was problematic).

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#299
post #83

Whoever pushed for this at EA - my deepest respect is with you! Original C&C was rewritten from scratch long ago, but open source version of Zero Hour is such an amazing gift. PS: if you want to send respects to the person who did it you can do it on Linkedin: https://www.linkedin.com/posts/jim-vessella-62726825_from-th...

Hey, that would be me! :D

You can check out our full announcement post here; https://www.reddit.com/r/commandandconquer/comments/1izmpmb/...

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#300

I hope that the events like this could start a bigger wave of opening the source for many other older games. To anyone else reading, who's passionate about the topic: reach out to the companies however you can! I can share a personal experience that it does sometimes work, and thanks to that, a somewhat niche game of Zatikon is getting a second life as a FOSS project :)

Our intent with this release was to support the preservation of video games and the open source community. I hope that this release leads to more positive actions towards preserving classic video games across the industry :)
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