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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#141
post #126

I wonder if the current owners will ever consider open sourcing Supreme Commander, the spiritual successor to Total Annihilation. https://en.wikipedia.org/wiki/Supreme_Commander_(video_game)

Might be you actually interested to work on that code? I do personally know some of main developers and they know who owns the IP, but to push something like that it will take some resources unfortunately. So might be if some people get together on this it's could be done. It's wouldn't cost some immense amount of money, but it will certainly cost some. At least I pretty sure that source code for the games is not los…

I wouldn't be the guy to work on the code, not being a game developer or even adjacent to it. I work in ISP/telecom core network infrastructure, so would be happy to help out with questions on stuff like DIYing a set of self-hosted servers for a revival of the game.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#142
post #126

Earlier quoted context omitted.

Might be you actually interested to work on that code? I do personally know some of main developers and they know who owns the IP, but to push something like that it will take some resources unfortunately. So might be if some people get together on this it's could be done. It's wouldn't cost some immense amount of money, but it will certainly cost some. At least I pretty sure that source code for the games is not los…

I wouldn't be the guy to work on the code, not being a game developer or even adjacent to it. I work in ISP/telecom core network infrastructure, so would be happy to help out with questions on stuff like DIYing a set of self-hosted servers for a revival of the game.

Don't you know? Multiplayer for SupCom is alive and well with FAForever:

https://www.faforever.com/

They also have patches, but they obviously limited since it's all just patching memory.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#144
post #3

Earlier quoted context omitted.

praying for Red Alert 2

Honestly, I wouldn't be too sad about them remaking RA2 and giving us easy-to-use online play. I wonder if that's why there's a delay - there's likely a *lot* of love for RA2

There's a patched dll around that replaces IPX for TCP.

Turn off ipv6, the lobbies work but not the game when you try to start.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#145
post #81

Earlier quoted context omitted.

This one made me laugh, mostly because the variable names are so dumb // our RNG is basically shit -- horribly nonrandom at the start of the sequence. // get a few values at random to get rid of the dreck. // there's no mathematical basis for this, but empirically, it helps a lot. UnsignedInt silly = GetGameLogicRandomSeed() % 7; for (Int poo = 0; poo { GameLogicRandomValue(0, 1); // ignore result }

I spent some time browing curiosities about old games, and what strikes me is that the code sometimes was quite personal. You could see the joy, the anger, the disappointment, the satisfaction. Nowadays it would never fly to name a variable "poo", you need to stay professional at all times.

Nowadays it just depends on how shitty your job is.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#146
post #142

Earlier quoted context omitted.

I wouldn't be the guy to work on the code, not being a game developer or even adjacent to it. I work in ISP/telecom core network infrastructure, so would be happy to help out with questions on stuff like DIYing a set of self-hosted servers for a revival of the game.

Don't you know? Multiplayer for SupCom is alive and well with FAForever: https://www.faforever.com/ They also have patches, but they obviously limited since it's all just patching memory.

Yes I'm aware it exists, was thinking more of what theoretical infrastructure might be needed if the full art assets/code/etc for the final release of Forged Alliance was open sourced and further built upon. My understanding is that FA Forever is a group of people who've implemented a server replacement since the officially-hosted multiplayer servers went offline some time in 2012.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#148
post #81

Earlier quoted context omitted.

This one made me laugh, mostly because the variable names are so dumb // our RNG is basically shit -- horribly nonrandom at the start of the sequence. // get a few values at random to get rid of the dreck. // there's no mathematical basis for this, but empirically, it helps a lot. UnsignedInt silly = GetGameLogicRandomSeed() % 7; for (Int poo = 0; poo { GameLogicRandomValue(0, 1); // ignore result }

I spent some time browing curiosities about old games, and what strikes me is that the code sometimes was quite personal. You could see the joy, the anger, the disappointment, the satisfaction. Nowadays it would never fly to name a variable "poo", you need to stay professional at all times.

says who?

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#150

Curious. Can anyone tell me if it’s windows thing, specific filesystem thing, source control system thing or just a style thing, naming all files and directories in caps?

It came out not long after Windows 95, so it will have supported earlier versions of Windows, which had the 8.3 character all-caps filename limitation.
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