Earlier quoted context omitted.
From what I've heard from videos by Microsoft devs on why it was dropped between XP and Vista, the source code is obtuse and very difficult to port/work on.
Microsoft devs also claimed that making cmd faster would require years of research, but someone did that in a weekend by making it run on a GPU. I'm sure there's someone out there that would solve every problem Space Cadet has within a week, just for fun.
EA Open Sources Command and Conquer: Red Alert, along with other games
111–120 of 339 posts
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#112Earlier quoted context omitted.
Hmm there's also a c&c remastered bundle. Anyone knows if either of them includes stuff that requires an EA account?
The remastered bundle does not need it.
This is the first time I give money to EA since Mass Effect 2* :)
* Technically i also paid for the Mass Effect collection for playstation, because Sony doesn't allow them to require a login on there. But it's the first time for a PC title since ME 2.
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#11325 or 30 years would be a good amount of time for software copyright to expire. It would be fantastic if there was a way (somewhat like patents) where IP protection could be linked up with publishing materials so that in order to get the law to protect your software from copying, you had to have it published at the end of the protection period. (like on release you had to store the source code at the library of congr…
Even if it expires after 30 years, if the company doesn't publish the source code, what good does it do?
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#114I only glanced at the code in ANIM.CPP but for a C++ program from 1997 it looks kinda nice, right? The methods are all short, with some descriptive comments at the top of each one. Inputs and outputs described. Nice index at the top of the file. I’ve seen worse!
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#115Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#116"Cannot compile, building in progress"
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#117Earlier quoted context omitted.
Even if it expires after 30 years, if the company doesn't publish the source code, what good does it do?
Perhaps to get the copyright you should put the code in escrow? Not really, it costs a fortune
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#118Take the hint, Valve. And Epic (UT99). Having third-party code is not an excuse.
Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#119Re: EA Open Sources Command and Conquer: Red Alert, along with other games
#120Who's going to be the hero that builds a modern update of C&C Generals/Zero Hour with 4k rendering, raytracing, etc?
Converting the assets to use the Spring engine (or BeyondAllReason's active fork of it) is probably easier than writing a new engine from scratch for the existing assets. And then it'll feel like BAR but with C&C's assets. The UI is what gives the game most of its feel.