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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

161–170 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#161

Earlier quoted context omitted.

Some of the perks seem to be downgrades or maybe they require synergy. Compound interest will tank you combo… unless you use magnetism (necessary) and viscosity (very helpful), at which point you get exponential bonus going. The perk that gives you more bonus the more bounces your ball does seems like it could be good, but it resets your bonus when you hit the ball with your paddle, so actually it is streak destroyin…

Yeah, there are a few footguns in here. Most bad perks are not so bad once combined with sapper+pierce+puck control ball + multiball + bigger explosions because levels finish in 2 seconds anyway

It's also worth mentioning that pierce is likely OP to use gamer parlance. It was the perk I would consistently choose over all others, for good reason; nothing else comes close to upgrading from a knife to a bazooka.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#163
post #35

Amazing! Well executed idea and great example that less is more. :) Consider: (a) locking mouse (b) hiding cursor (c) fullscreen mode Here's an example if you don't want to search docs: https://mdn.github.io/dom-examples/pointer-lock/ As other mentioned UI needs a few more iterations, but it's ok. I don't think you need to track coins during the run as you don't spend them to buy upgrades - which is not obvious and m…

Pointer lock is now in the options, it also hides the cursor, let me know your thoughts. Fullscreen mode should be toggled with the F key, or in the menu.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#164
post #35

Amazing! Well executed idea and great example that less is more. :) Consider: (a) locking mouse (b) hiding cursor (c) fullscreen mode Here's an example if you don't want to search docs: https://mdn.github.io/dom-examples/pointer-lock/ As other mentioned UI needs a few more iterations, but it's ok. I don't think you need to track coins during the run as you don't spend them to buy upgrades - which is not obvious and m…

I'm another vote for hiding the cursor. It's pretty distracting, especially early on in a level when there's still a lot of low-level bricks.

Pointer lock is now in the options, it also hides the cursor, let me know your thoughts.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#166
post #139

Lovely little game. It wasn't immediately obvious what the coins were for, as in i would make it so that you spend them on upgrades it ties much more clearly into why i want them. Easy to add more special blocks i.e double ball, multipliers etc. level design could become more interesting / think about multiple level stacking, so i feel progress. XP system is an easy add to unlock some core features maybe a backpack/w…

Thanks for taking the time to leave me feedback. I'm not sure which version of the game you played, I'll assume it's the v3. There are unlocks, tied to the total score accumulated. "Double ball and more multipliers" are unlockable upgrades. There are 7 levels per run and the upgrades stack during your run. Those levels are picked randomly from a pool of 91 unlockable levels (admittedly, some are a bit basic). I will indeed add a bit more text, but every word comes with the cost of making the experience more like a book and less like a game.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#167

There is an issue with mouse control (I'm playing with a mouse pad but the problem should occur with a regular mouse too): When you move the mouse fast it gets out of the control area and then small movement don't respond anymore until the mouse gets back into the control area which usually results in an overshoot. It makes the game feels unresponsive when you lose control of the pad because of this. It also breaks i…

Pointer lock is now a thing, you can turn it on in the menu.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#169

Cool! I can't figure out how to play with the keyboard though. Only mouse pointer works for me.

Keyboard play is now supported. Use left/right arrow to move puck, shift+arrow to move it faster, space to start/stop, M for menu, S for score menu, and up/down arrows and space/enter/escape to navigate menus.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#170

Certified 5 minute banger while I waited for tests to run.

That's the spirit, I actually also play it while tests runs. I used to play nuclear throne for such short intermissions, i liked how quickly it started up, the lack of filler, variety and limited run length. I just tried to get a similar feel from a breakout game.
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