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Show HN: I got laid off from Meta and created a minor hit on Steam

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Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#281

Earlier quoted context omitted.

even with a publisher, 200k copies at launch for a very small indie team is easily on pace for the 1%. https://intoindiegames.com/features/how-much-money-do-steam-... TBH I forgot the 1% was so high, even for an indie. But network effects are crazy, so getting to 700k will eventually be a thing.

That article is 5 years old. Sadly the article lacks a date, but you can tell because it claims Steam is 15 years old, when it had its 22 anniversary last year. Next that 7M number is for self-published games. Aka, games where the dev is listed as the publisher. OP has Raw Fury as his publisher. Next Raw Fury posted their contract publically a while ago: it is a pretty harsh contract. 50/50 split, but there is a prof…

You are correct:

    "datePublished":"2020-08-06T07:12:56+00:00"
If an article has no visible date, I often just check the source of the document, because most of these blogs use a generic CMS that puts the date in the code anyways.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#282
post #261

Earlier quoted context omitted.

Stock assets are nothing to do with AI?

They both let you have assets in your game without making them.

That classification would mark things like libraries and packages as AI. Hell, that'd make my house AI.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#283

Not to get too personal, but how did working on a video game affect your personal life? If you worked from home, do you have a wife/kids? Was anyone upset or disappointed you were working on a game and not getting another job at a big tech company? I don’t mean to be critical, but I’ve always faced pushback working on startups/side projects, and I’m wondering how that was for you?

if op was working at Meta for 10 years and they started at 2013 they probably have more then enough money stashed away to not worry about bills for a few years.

highly likely they have millions from the stock alone, assuming they didnt sell

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#286

Hi Thanks for sharing this, I was first struck by the fact being laid off from Meta, I mean 10yrs of service and then laid off. I'm glad you did well and recovered after that. I'm curious to know about the technology behind, did you use a framework?

This article has a link to the steam page, at the end. https://godotengine.org/article/2024-cherry-picks/

So my guess is Godot.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#288

My question is: how did you manage all that the refined art in such a small amount of time? I can see the coding but I always assume art takes forever unless you have a partner who handles the art

OP has mentioned that they worked with an artist in other threads

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#290
post #64

Hi, I enjoyed playing Ballionaire. I do like this style of rogue-likes where things can maybe break the game itself (infinity, slow down the game completely when too many eggs are spawned). I was curious in your platform choice of windows only. Was this due to the framework/programming language you're using? Or was this more of a time savings of trying to support more than one system at a time? Or maybe both?

Here’s the ProtonDB entry: https://www.protondb.com/app/2667120
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