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Show HN: I got laid off from Meta and created a minor hit on Steam

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Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#61

What does roguelike mean? I've played the original Rogue, but haven't been a gamer for decades now. I'm not seeing how this is connected? Sorry, but you said ask anything lol.

My understanding is that roguelike means that when you die you start over from the beginning.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#63
post #62

Wow congratulations. The game presentation is awesome. When working on this how long did it take before the game felt fun to you?

Honestly it felt fun on day 3, the first time you could drop a ball and there were a couple triggers that did things. As a verrrrrrry pessimistic person, the fact that I actually thought it felt fun was like a huge flashing light above my head that there was something to the idea.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#64
Hi, I enjoyed playing Ballionaire. I do like this style of rogue-likes where things can maybe break the game itself (infinity, slow down the game completely when too many eggs are spawned).

I was curious in your platform choice of windows only. Was this due to the framework/programming language you're using? Or was this more of a time savings of trying to support more than one system at a time? Or maybe both?

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#65
Outstanding!!! Spent some time in the valley in the 90's. Tom Perkins was our Chairman and Ceo so I learnt a LOT. One of the takeaways was that innovation starts with an itch you want to scratch, to KNOW that your idea is better than the others. Doesn't matter if you are delusional, the market will set you right either way. WELL DONE!!! taking this step and I wish you all the best for the future. I'll pass the message onto my chums.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#66

I had to stop playing for a while because the music really got stuck in my head. What a fantastic game though, it really is so fun. The "Woooow" at some upgrades always make me chuckle. I'll definitely come back to it soon.

haha the "wooow" was very last second, and meant to kind of be ... "snide" ... watching streamers play it and saw "wooow" along with him every time absolutely delights me to no end.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#68
Congrats on your success! Making games is what got me into programming and while I'm currently doing the same big tech stuff you were, I would love to become an indie game dev after this phase of my career ends.

The biggest challenge I've had in my various personal projects is the art, for sure. I may have programming skills but I certainly have no art or animation skills. How did you get over this hurdle? I've made so many cool prototypes for games that I end up having to shelve due to hitting a progress wall when it comes to art or 3d modeling.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#69

Congratulations! This is a huge achievement and work -- although I do not know the space. What is the stack used? Did you end up substantially switching things in the stack during your journey? It would be great if you follow up later with experiences like the maintenance journey post-launch. Also, what do you feel the publisher provided besides the artist and guidance?

Thanks! Godot 4.2 w/ C#. I started with Godot 3 and C#, but ported to Godot 4 a couple months into the project, because it was my understanding that would help console portability in the future. It was a bit of a pain, but not too bad. Maybe a week's worth of work.

Raw Fury I think also did a great job w/ marketing and promotion, e.g. connecting the game to streamers, and the trailer knocked it out of the park IMHO :)

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#70
post #49
post #4

200,000 units is a far cry from just a 'minor hit' - congratulations! During the project, what was the biggest instinct you had that was ultimately validated by its success, but still surprised you? What was a lesson you learned that you didn't expect? How was working with a publisher? What did they do right and what did they do wrong?

Honest answer? Dancing stick figure guy on the title screen. I did it very early in the project, in a fugue state at 3am. It lingered and lingered there, with ppl wondering "Is this real? Is this the actual title screen?" and luckily by the end I think everyone had drank enough psychedelic koolaid to agree - stick figure man stays. The artist made some better art for his hands/feet, and that was that. He's divisive,…

Did the dancing stick is Meta AI applied to some stick like this research paper ?

https://ai.meta.com/blog/ai-dataset-animation-drawings/

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