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Show HN: I got laid off from Meta and created a minor hit on Steam

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Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#101
We had someone request a wiki on wiki.gg for Ballionaire, and it's at https://ballionaire.wiki.gg/wiki/Ballionaire_Wiki. Assuming you have structured data easily accessible, you can pretty easily use the MediaWiki API to create some automated pages for each of the items and any other entities that should have pages. Example repo: https://github.com/RheingoldRiver/sorcerer-update That repo is assuming that some "infobox" templates already exist, which you can find documentation about here: https://support.wiki.gg/wiki/DRUID_infoboxes or feel free to email me (address in bio) if you'd want to create the pages assuming that the infobox template already exists and have me make said template for you!

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#102
post #86
post #64

Hi, I enjoyed playing Ballionaire. I do like this style of rogue-likes where things can maybe break the game itself (infinity, slow down the game completely when too many eggs are spawned). I was curious in your platform choice of windows only. Was this due to the framework/programming language you're using? Or was this more of a time savings of trying to support more than one system at a time? Or maybe both?

FWIW, it works on the Steamdeck, natively, without Proton -- so it's a native Linux game in other words. Apparently a lot of folks are playing it on desktop Linux, as a result. It's just not "officially supported". I'm a one-man dev operation, so it's strictly a matter of opportunity costs of my time. Linux and Mac are miniscule gaming markets, like 1% of Windows, but could potentially generate a significantly propor…

I am playing it on the linux desktop. It's super nice.

I'm also curious about the changes required between linux and windows, is it quite a bit? Or is that just abstracted mostly by the framework?

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#105
Congratulations, that is a roaring success I daydream about all the time!

I think you've already answered a lot about your development journey, so I want to ask about the post-release experience.

- How were the weeks immediately after release? Hectically shipping out patches 3 times a day?

- Now that we're months out after release, what are you doing now? Are you still spending a lot of time on this game (ports, updates), or are you thinking of another game or returning to office work?

Frankly I bought it on release but couldn't get into it because the meta progression (unlocking triggers that dilute the trigger pool for little perceivable gain) didn't feel as good as Luck be a Landlord or Balatro. I hope later updates address that.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#109
post #4

200,000 units is a far cry from just a 'minor hit' - congratulations! During the project, what was the biggest instinct you had that was ultimately validated by its success, but still surprised you? What was a lesson you learned that you didn't expect? How was working with a publisher? What did they do right and what did they do wrong?

I suppose that when your previous employer has over 3B users (FB alone, not even counting IG and WA and whatever else they have going on), 200k might seem like a small number of people :P

But I agree. OP, 200k is a hugely respectable number for a game or any piece of software for that matter. I’d be happy if 200 people used any of mine, never mind the k :p Congrats! :)

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