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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

61–70 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#62

Love the concept. My $0.02 of feedback: The number of lives being inside the puck as a number is distracting and makes the game look less evolved than it actually is. I would prefer a visual indicator on the side of the game play area.

I realize now this is a streak counter not a number of lives, which I think is even less intuitive. Having lives, coins and streak counters outside the play area I think would be better.

So, the coins counter, aka score, is at the top right. The combo is on the puck, it's an important number because most of the strategy is about increasing it and catching the extra coins that fall. I agree that it's not the best place to put it on desktop, but there are fewer options on mobile. I'll see how it feels to put it at the top, or even replace the score with just the combo display.

You start with just one life by the way, but if you pick up more they'll be shown as hearts at the top right near your score.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#63
post #39

Release this on Steam for $4.99 Promo it to some Twitch streamers and bilibili/huya streamers in China Instant success I legit think someone will copy this sooner or later if you don't do it. (Generally I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays)

I learned about chess960 the other day. It's a variant Bobby Fisher invented because he was bored with "theory" (ie wrote memorization of openings and positions) and wanted a fresh experience. Its basically just chess but you put the back rank (non-pawns) in random positions. As a result you have to (or get to) reason through things from first principles each game. I guess this is just the random aspect of a rogue-li…

There's a variation of this http://reallybadchess.com/ -- I kind of like it because I don't remember all the classic strategies... many of these just need to be memorized.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#64
post #35

Amazing! Well executed idea and great example that less is more. :) Consider: (a) locking mouse (b) hiding cursor (c) fullscreen mode Here's an example if you don't want to search docs: https://mdn.github.io/dom-examples/pointer-lock/ As other mentioned UI needs a few more iterations, but it's ok. I don't think you need to track coins during the run as you don't spend them to buy upgrades - which is not obvious and m…

I'm another vote for hiding the cursor. It's pretty distracting, especially early on in a level when there's still a lot of low-level bricks.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#65

Very cool concept! Here's a small but very frustrating bug report: if you click on "Menu", then "Unlocks", the individual unlock items are clickable. I expected clicking on them to bring up a more detailed description, or something. But it actually just instantly resets the game, without asking for confirmation.

Oh boy, I can see how annoying that would be. There's now a confirmation popup if you click an unlock while on level 2+. And I agree that an explanation there would make sense, i'm still wondering where to put the more detailed texts, for now they are in the readme : https://gitlab.com/lecarore/breakout71

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#66

It's pretty fun, but not in any way part of the survivor-genre.

Right, I wasn't really sure about that title either. I didn't play vampire survivor, but I saw footage where the game stops completely as you level up, you get to think and choose an upgrade in peace, and then the frenetic action start again. It inspired me to add this mechanic to the game, instead of the quick thinking required in traditional breakout, so that's why i mentioned it. I don't think I can change the title here, but if a mod could remove the vampire survivor mention, it would make the title more accurate.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#67

I need this on iOs, now

I could try to build the app on my girlfriend's mac, but more likely I'll see how to make a PWA that installs. For now you can combine "share / add to home screen" and "aA / Hide Toolbar" in safari to get and experience close to an app. Still no offline mode but that's just me being lazy, I need a pretty simple service worker for that to happen.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#68
post #6

This is super fun, and it works on mobile. Thanks for making it! If you want some ideas for multiplayer, see if you can dig up “BattleTris” - it was a brown university cs student game that allowed networked Tetris play in the 1990s. I could be wrong but I think Bryan Cantrill was one of the people who made it. Anyway, my memory is that it had a lot of fun ways to mess with the opposing player, and you might find some…

Yeah,the side by side "collaborative" multiplayer where you can mess with others was fun, but I decided making it fun in single player was a better first step, and multiplayer could come after. I can also more easily test and iterate on single player games. Finally, no need for a backend server if the game is just a static html file :)

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#69

There is an issue with mouse control (I'm playing with a mouse pad but the problem should occur with a regular mouse too): When you move the mouse fast it gets out of the control area and then small movement don't respond anymore until the mouse gets back into the control area which usually results in an overshoot. It makes the game feels unresponsive when you lose control of the pad because of this. It also breaks i…

Thanks for the feedback. I recommend turning on full screen in the menu, until I figure out how to add mouse lock .

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#70
post #35

Amazing! Well executed idea and great example that less is more. :) Consider: (a) locking mouse (b) hiding cursor (c) fullscreen mode Here's an example if you don't want to search docs: https://mdn.github.io/dom-examples/pointer-lock/ As other mentioned UI needs a few more iterations, but it's ok. I don't think you need to track coins during the run as you don't spend them to buy upgrades - which is not obvious and m…

Also need (great if): spacebar launches ball, L/R arrows moves bar.
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