Show HN: Breakout with a roguelite/vampire survivor twist
61–70 of 196 posts
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#62Love the concept. My $0.02 of feedback: The number of lives being inside the puck as a number is distracting and makes the game look less evolved than it actually is. I would prefer a visual indicator on the side of the game play area.
I realize now this is a streak counter not a number of lives, which I think is even less intuitive. Having lives, coins and streak counters outside the play area I think would be better.
You start with just one life by the way, but if you pick up more they'll be shown as hearts at the top right near your score.
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#63Release this on Steam for $4.99 Promo it to some Twitch streamers and bilibili/huya streamers in China Instant success I legit think someone will copy this sooner or later if you don't do it. (Generally I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays)
I learned about chess960 the other day. It's a variant Bobby Fisher invented because he was bored with "theory" (ie wrote memorization of openings and positions) and wanted a fresh experience. Its basically just chess but you put the back rank (non-pawns) in random positions. As a result you have to (or get to) reason through things from first principles each game. I guess this is just the random aspect of a rogue-li…
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#64Amazing! Well executed idea and great example that less is more. :) Consider: (a) locking mouse (b) hiding cursor (c) fullscreen mode Here's an example if you don't want to search docs: https://mdn.github.io/dom-examples/pointer-lock/ As other mentioned UI needs a few more iterations, but it's ok. I don't think you need to track coins during the run as you don't spend them to buy upgrades - which is not obvious and m…
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#65Very cool concept! Here's a small but very frustrating bug report: if you click on "Menu", then "Unlocks", the individual unlock items are clickable. I expected clicking on them to bring up a more detailed description, or something. But it actually just instantly resets the game, without asking for confirmation.
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#66It's pretty fun, but not in any way part of the survivor-genre.
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#67I need this on iOs, now
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#68This is super fun, and it works on mobile. Thanks for making it! If you want some ideas for multiplayer, see if you can dig up “BattleTris” - it was a brown university cs student game that allowed networked Tetris play in the 1990s. I could be wrong but I think Bryan Cantrill was one of the people who made it. Anyway, my memory is that it had a lot of fun ways to mess with the opposing player, and you might find some…
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#69There is an issue with mouse control (I'm playing with a mouse pad but the problem should occur with a regular mouse too): When you move the mouse fast it gets out of the control area and then small movement don't respond anymore until the mouse gets back into the control area which usually results in an overshoot. It makes the game feels unresponsive when you lose control of the pad because of this. It also breaks i…
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#70Amazing! Well executed idea and great example that less is more. :) Consider: (a) locking mouse (b) hiding cursor (c) fullscreen mode Here's an example if you don't want to search docs: https://mdn.github.io/dom-examples/pointer-lock/ As other mentioned UI needs a few more iterations, but it's ok. I don't think you need to track coins during the run as you don't spend them to buy upgrades - which is not obvious and m…