Ultima VII: Revisited
41–50 of 58 posts
Re: Ultima VII: Revisited
#42And if anybody's looking for a new game with the Ultima vibe, I highly recommend Moonring, a free indie game from one of the creators of Fable: https://store.steampowered.com/app/2373630/Moonring/
Moonring is indeed absolutely top-notch! There’s a Mac version as well, and it runs on the Steam Deck. It’s definitely a plausible spiritual successor to Ultima IV. I’m shocked that the existence of an absolutely free game in this genre hasn’t made more of a splash.
Re: Ultima VII: Revisited
#43Reminds me a little of the Ultima V - Lazarus[1] project, where volunteers re-implemented the entire game in the Dungeon Siege 3D engine. They also added tons of new characters and dialog, side quests, a richer plot, and new artwork and music. They did all this and managed to keep the major plot and game elements the same. They actually managed to greatly improve on what is unarguably :) the best Ultima of the series…
Re: Ultima VII: Revisited
#44And if anybody's looking for a new game with the Ultima vibe, I highly recommend Moonring, a free indie game from one of the creators of Fable: https://store.steampowered.com/app/2373630/Moonring/
Re: Ultima VII: Revisited
#45Re: Ultima VII: Revisited
#46Earlier quoted context omitted.
Yeah changing perspectives would be really helpful. I vaguely recall that in Serpent Isle behind the wall forming the final room (where you're supposed to stick the three McGuffins into the slots) they're just… sitting there on the floor. Probably some way to test the end game sequence that didn't get removed because you needed to turn on cheats and move the wall to find it.
There's a pond surrounded by fallen leaves. Somewhere in the leaves is a key. The key opens a shed, the shed contains an enchanted garden hoe that apparently hits like a truck. I never did find that key.
On the outskirts of the lake are dead green trout. There are two variations of them. One is food, and the other acts as a container. The two are upside-down from each other. You can eat the food ones without any problem. One of the storage-trout (What a fun sentence.) has the key to the shed.
Note that it's hard to find that one. It's mostly underneath a plant, so check for odd green pixels beneath plants. I believe it's closer to the western edge of the lake, just before it curves around near the northwest corner of the lake. It's located on 2 North 48 East, if you have a sextant. The upsidedown trout with the key is physically located next to a green piece of garbage that looks like a diagonal broadsword blade. It's beneath "Cattails."
By the way, there's a body on the muck in the lake if you can build a bridge to it. It has nice stuff. 5 North 54 East.
Re: Ultima VII: Revisited
#47Whenever i see a Dungeon Keeper pic i am immediately inclined to go play again. If you havn't seen, there's a wonderful fan expansion fixing basically everything: https://keeperfx.net
> xtremeqg shared his PR that allows KeeperFX to be natively compiled on Linux. It still needs a lot of work, but a Linux release is getting very close!
Exciting!
Re: Ultima VII: Revisited
#48recommended system: 133mhz cpu with 16MB of ram
I even played it after II came out because it felt so snappy and fast
Re: Ultima VII: Revisited
#49Re: Ultima VII: Revisited
#50Earlier quoted context omitted.
https://en.m.wikipedia.org/wiki/Unreal_mode Still real mode, just a variant.
Thank you for this rabbit hole. I don't remember why, specifically, but I do remember there being a rather annoying sequence I needed to go through in order to "boot" to U7. Just to hopefully be greeted by that weirdo in red.