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Ultima VII: Revisited

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31–40 of 58 posts

Re: Ultima VII: Revisited

#31
post #29
post #27

Earlier quoted context omitted.

Ultima VII doesn't run in Real Mode, it runs in Unreal Mode. https://wiki.ultimacodex.com/wiki/Voodoo_Memory_Manager

https://en.m.wikipedia.org/wiki/Unreal_mode Still real mode, just a variant.

Thank you for this rabbit hole. I don't remember why, specifically, but I do remember there being a rather annoying sequence I needed to go through in order to "boot" to U7. Just to hopefully be greeted by that weirdo in red.

Re: Ultima VII: Revisited

#32
post #29

Earlier quoted context omitted.

https://en.m.wikipedia.org/wiki/Unreal_mode Still real mode, just a variant.

Thank you for this rabbit hole. I don't remember why, specifically, but I do remember there being a rather annoying sequence I needed to go through in order to "boot" to U7. Just to hopefully be greeted by that weirdo in red.

Yeah that first day trying to play it after Christmas was a lot of fun ”wait, what?”

Re: Ultima VII: Revisited

#33
post #17
post #9

It’s still isometric, luckily. I always wanted to have Ultima VII with Ultima VIII perspective, and this is kind of a superset of that.

I gave up on Ultima VII when some wolves attacked my party in the forest and I couldn't find my downed party member. That was the day and age when you only had the manual to help you figure out UI problems instead of asking people on The Internet. By the time I had access to somewhere to ask I was too busy playing Starflight. Which for the kids is the second version of No Man's Sky, or No Man's Sky is the third versi…

Yeah changing perspectives would be really helpful. I vaguely recall that in Serpent Isle behind the wall forming the final room (where you're supposed to stick the three McGuffins into the slots) they're just… sitting there on the floor. Probably some way to test the end game sequence that didn't get removed because you needed to turn on cheats and move the wall to find it.

Re: Ultima VII: Revisited

#35
post #19

And if anybody's looking for a new game with the Ultima vibe, I highly recommend Moonring, a free indie game from one of the creators of Fable: https://store.steampowered.com/app/2373630/Moonring/

Moonring is indeed absolutely top-notch! There’s a Mac version as well, and it runs on the Steam Deck. It’s definitely a plausible spiritual successor to Ultima IV. I’m shocked that the existence of an absolutely free game in this genre hasn’t made more of a splash.

Re: Ultima VII: Revisited

#36

I never played the Ultima games but I did have a crippling Ultima Online addiction in high school for two years. This video definitely brought back some memories.

To this day my ringtone is 'stones' played just how it did from the midi setup in my family PC. It still gives me a sense of magic and possibility, all these years later. To everyone else it's just a weird old man with beeps and boops for a ringtone.

Re: Ultima VII: Revisited

#37
post #33
post #17

Earlier quoted context omitted.

I gave up on Ultima VII when some wolves attacked my party in the forest and I couldn't find my downed party member. That was the day and age when you only had the manual to help you figure out UI problems instead of asking people on The Internet. By the time I had access to somewhere to ask I was too busy playing Starflight. Which for the kids is the second version of No Man's Sky, or No Man's Sky is the third versi…

Yeah changing perspectives would be really helpful. I vaguely recall that in Serpent Isle behind the wall forming the final room (where you're supposed to stick the three McGuffins into the slots) they're just… sitting there on the floor. Probably some way to test the end game sequence that didn't get removed because you needed to turn on cheats and move the wall to find it.

There's a pond surrounded by fallen leaves. Somewhere in the leaves is a key. The key opens a shed, the shed contains an enchanted garden hoe that apparently hits like a truck. I never did find that key.

Re: Ultima VII: Revisited

#39
Ultima VII was an absolute joy of childhood. It will always stand apart as a landmark in immersive game writing and design with soul. And the Ultima V Lazarus remake was a stunning community achievement.

I'd be interested in seeing a living, breathing game world simulated by AI under game writers' guidance.

Re: Ultima VII: Revisited

#40
post #25

Earlier quoted context omitted.

“Eat that kal vas flam and have a side of in nox you PK sob!”

Being a PK (as well as a thief/PK hybrid) in UO is some of the most fun I've ever had in a video game. There's nothing quite like the adrenaline rush of being a fugitive and surviving, picking people off and scavenging what you can before the fuzz arrive. PKing had a deleterious effect on the community -- I'll admit -- but I had fun as both a PK and as a victim trying to escape or exact revenge. UO (pre-Renaissance)…

There isn’t an mmorpg game to date that has recreated the PK experience of UO.
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