Blow often makes fantastic points about development, and often completely misses the mark. He’s accomplished great things and has ideas worth listening to - but also plenty of nonsense that’s presented indistinguishably. I felt quite strongly that the collapse of civilisation talk was one of those pieces of nonsense, and I’ve largely ignored it (despite listening to it twice). I’m grateful to OP for providing a more…
Blow's taken the better part of a decade to make a game where he didn't even need to invent the mechanics and Muratori never finished a game he started a decade ago.
Meanwhile if you use modern game engines (including stuff like Raylib) you can have a pretty decent result in a weekend game jam session, and you could probably make Blow's Sobokan game in ~6 months or so (especially with a team of ~10).