Earlier quoted context omitted.
You're approaching it from the wrong perspective. English is the lingua franca. If your colleague were really nice, he would translate his message into Hindi, but that isn't an effective use of time. Neither is writing in Simple English. Let the recipient use a dictionary. After a while he won't have to anymore.
That isn't really fair to the recipient. Why should he or she spend extra time figuring out what you said, and you spend no time at all making it easier to read?
Rare is the leader who can actually write well
21–30 of 33 posts
Re: Rare is the leader who can actually write well
#22Earlier quoted context omitted.
I'm double-majoring in CS and creative writing--I'm trying to synthesize a curriculum that leads directly to being an optimal choice as a game designer ( not developer .) People who think I'm trying to be a developer don't get the writing part, and people who think I'm trying to be something like a screenwriter don't get the CS part. It's all very frustrating, but I think it'll work out.
What is a game designer, out of curiosity? I mean, I get the basics, but game designers don't do most of the programming, do they? They just need a general overview of how the game is working?
Re: Rare is the leader who can actually write well
#23Isn't Mao's Little Red Book one of the most printed books in human history?
Re: Rare is the leader who can actually write well
#24Earlier quoted context omitted.
As a CS grad student with an undergrad degree in creative writing, I always feel like I have to explain how I got here. I usually tell people I have an affinity for metaphors, and remind them that their desktop, folders and files are all electronic metaphors.
That's a great explanation! I wonder: do a lot of CS people feel connected to writing? I never thought so, though I know music is a common connection. But most people here write fairly well, and you get a lot of eloquent posts. Is that a common trait among hackers, that they write?
Re: Rare is the leader who can actually write well
#25Earlier quoted context omitted.
What is a game designer, out of curiosity? I mean, I get the basics, but game designers don't do most of the programming, do they? They just need a general overview of how the game is working?
I could explain it, but it's easier to just show you an example. A game designer writes things like this: http://www.squidi.net/three/
For instance, take Super Mario Bros.: the developer would write the graphics rendering code, physics, make a level editor, etc, but it's the game designers who decided beforehand what the concepts would be, and work afterward to create and playtest the levels themselves until the game is fun.
For a more modern example, in World of Warcraft, developers push all the polygons and worry about collision detection and timing of spell effects, while game designers say "the fireball spell should do n damage at x range, and the Whatzisname questline should have such-and-such a set of rewards; here's the dialogue script."
If you prefer, you can think of developers as providing the toolkit, and designers as building the game with it, but in a much more iterative process.
Re: Rare is the leader who can actually write well
#26Earlier quoted context omitted.
I could explain it, but it's easier to just show you an example. A game designer writes things like this: http://www.squidi.net/three/
Coming up with new game ideas is the holy grail of game design, but a game designer's day to day work is creating and refining game content, often working with programmers to tweak the implementation. For instance, take Super Mario Bros.: the developer would write the graphics rendering code, physics, make a level editor, etc, but it's the game designers who decided beforehand what the concepts would be, and work aft…
Are you in that job right now, to my parent post? What sorts of things have you learned from it? What trends do you see developing within the industry?
Re: Rare is the leader who can actually write well
#27Rare is a company that made GoldenEye for N64.
More on-topic, I think the title is wrong. People who can write well tend to be better at social organization. Mao was - among other things - a librarian and poet.
Re: Rare is the leader who can actually write well
#28Earlier quoted context omitted.
Coming up with new game ideas is the holy grail of game design, but a game designer's day to day work is creating and refining game content, often working with programmers to tweak the implementation. For instance, take Super Mario Bros.: the developer would write the graphics rendering code, physics, make a level editor, etc, but it's the game designers who decided beforehand what the concepts would be, and work aft…
Okay! That makes a lot of sense. Thanks a lot for explaining. Are you in that job right now, to my parent post? What sorts of things have you learned from it? What trends do you see developing within the industry?
"AAA" games, the real earthshakers like Halo and World of Warcraft, can only be made by large teams with multi-million-dollar budgets. Inescapable truth. Success in conventional game development has come to depend more and more on a corporate lifestyle: no loose cannons, no lone geniuses. Game developers have to master their C and C++ and perfect their 3D optimizations; game designers have to be very lucky, very hardworking, and very low-paid. (The design side is much harder to break into.)
Games from established studios have to be guaranteed moneymakers, mostly appealing to 15-to-35-year-old males, which is why we see lots and lots of online gunplay and me-too rhythm and karaoke games. The sudden upswing in rhythm and karaoke games points out the increasing mainstreaming of video games, though, which brings me to point 2:
Independent development. The internet has made it extremely easy to write a simple game in Flash or something and get it plastered all over the internet. You go viral with a decent business model, you can cash in, and quite a few games have already been optioned for downloadable console ports after an online success. Especially for casual games -- pick-up-and-go entertainment, usually in the puzzle category -- this can be a great road to recognition, and it's the only one available to the reclusive-genius solo programmer.
Solo development with internet distribution is also the only way to release game types that just aren't that popular these days. I've been playing a game named The Spirit Engine 2 [ http://thespiritengine.com/ ] lately; if you look at the screenshots, you can see that it's not the kind of game that would fly on the mass market.
In fact, my advice to anyone who wants to "make games" is just to make games. Don't go work for a game company. You'll do more work for less pay than you would in any other programming job, and you probably won't even scratch your game-creation itch -- you think you'll be slaving away on Doom 7, but it's far more likely that you'll be fixing graphics buffer glitches in Horsez [ http://www.amazon.com/Horsez-Nintendo-DS/dp/B000GJ0J1K ].
Re: Rare is the leader who can actually write well
#29Earlier quoted context omitted.
You're approaching it from the wrong perspective. English is the lingua franca. If your colleague were really nice, he would translate his message into Hindi, but that isn't an effective use of time. Neither is writing in Simple English. Let the recipient use a dictionary. After a while he won't have to anymore.
That isn't really fair to the recipient. Why should he or she spend extra time figuring out what you said, and you spend no time at all making it easier to read?
Re: Rare is the leader who can actually write well
#30Earlier quoted context omitted.
You're approaching it from the wrong perspective. English is the lingua franca. If your colleague were really nice, he would translate his message into Hindi, but that isn't an effective use of time. Neither is writing in Simple English. Let the recipient use a dictionary. After a while he won't have to anymore.
That isn't really fair to the recipient. Why should he or she spend extra time figuring out what you said, and you spend no time at all making it easier to read?