Open-source browser port of Pitfall from the Atari 2600
11–20 of 33 posts
Re: Open-source browser port of Pitfall from the Atari 2600
#12It’s actually playable on my iPhone. Gotta love that!
Edit: I still suck at it just as much as I did back on the old 2600, but it’s still fun.
Re: Open-source browser port of Pitfall from the Atari 2600
#13Re: Open-source browser port of Pitfall from the Atari 2600
#14I remember playing this on the spare B&W TV with no color. My father bought a new color TV and we got the old one for the Atari 2600 and it was like baller status.
I had an Atari computer, and for years it was hooked up to a black-&-white TV. I got a job in a computer store and bought the legendary Commodore 1702 (which I still have). It was like looking at candy. I remember some games in particular (especially from Synapse) looking just brilliant.
Re: Open-source browser port of Pitfall from the Atari 2600
#15Re: Open-source browser port of Pitfall from the Atari 2600
#16Re: Open-source browser port of Pitfall from the Atari 2600
#17I played Pitall 2 on the C64 and will never forget the background music as long as I live.
The creator of this version probably chose to have the barrels fade in to accommodate this.
Re: Open-source browser port of Pitfall from the Atari 2600
#18How is the original source available? Wouldn’t Activision still hold the copyright ?
Re: Open-source browser port of Pitfall from the Atari 2600
#19Re: Open-source browser port of Pitfall from the Atari 2600
#20Such an incredible game. I’m amazed what the Atari 2600 was capable of with 2 player sprites, 2 missile sprites, a ball sprite, 128 bytes of memory, no buffer, and a 1.19 MHz CPU. Because of what talented developers (like David Crane) could deliver, the console had an incredible 15 year lifespan (longer than the NES).