Open-source browser port of Pitfall from the Atari 2600
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Open-source browser port of Pitfall from the Atari 2600
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Re: Open-source browser port of Pitfall from the Atari 2600
#2Re: Open-source browser port of Pitfall from the Atari 2600
#3Re: Open-source browser port of Pitfall from the Atari 2600
#4Re: Open-source browser port of Pitfall from the Atari 2600
#5I remember playing this on the spare B&W TV with no color. My father bought a new color TV and we got the old one for the Atari 2600 and it was like baller status.
It was like looking at candy. I remember some games in particular (especially from Synapse) looking just brilliant.
Re: Open-source browser port of Pitfall from the Atari 2600
#6Re: Open-source browser port of Pitfall from the Atari 2600
#7I remember playing this on the spare B&W TV with no color. My father bought a new color TV and we got the old one for the Atari 2600 and it was like baller status.
The things kids today will never have to endure /s
Re: Open-source browser port of Pitfall from the Atari 2600
#8Edit: Ugh, I had a weird quirk where the sound of getting hit by a log would not stop sounding. Even tried hitting another log hoping it would reset, but nope. Cmd-R was the only solve
Re: Open-source browser port of Pitfall from the Atari 2600
#9Re: Open-source browser port of Pitfall from the Atari 2600
#10I’m amazed what the Atari 2600 was capable of with 2 player sprites, 2 missile sprites, a ball sprite, 128 bytes of memory, no buffer, and a 1.19 MHz CPU.
Because of what talented developers (like David Crane) could deliver, the console had an incredible 15 year lifespan (longer than the NES).