Dark patterns as a name needs work anymore, but I like the general premise of this and think it could be cool for people learning this stuff for the first time. Good work conceptually.
Show HN: Interactive game teaching dark patterns in UX design
51–60 of 68 posts
Re: Show HN: Interactive game teaching dark patterns in UX design
#52Also, for some reason, hogs 100% CPU recursing like hell between two methods:
o0 [https://games.productartistry.com/_next/static/chunks/4bd1b696-98e9308c101e0794.js:1:90345]
o2 [https://games.productartistry.com/_next/static/chunks/4bd1b696-98e9308c101e0794.js:1:90778]Re: Show HN: Interactive game teaching dark patterns in UX design
#53One doesn't need a game. Android or Windows are live example of bad UX design and dark patterns.
Re: Show HN: Interactive game teaching dark patterns in UX design
#54Re: Show HN: Interactive game teaching dark patterns in UX design
#55Re: Show HN: Interactive game teaching dark patterns in UX design
#56Cool idea, pretty good execution, but your UI is confusing. 1. There's so much happening on the screen between your app's UI and the fake UI with the dark patterns that it's confusing. IMO you should show the objective first, and then let the user click to reveal the fake UI and challenge. For example, simply show, "Challenge #1 — Find the button that actually lets you cancel the subscription." Then have a button tha…
before it all begins, have a few modals do something like
"Your are being fucked with. The economy has a secret system: A machine that spies on you every hour of every day. I know that because I designed some really fancy parts of that machine. To abuse your gullibility, to exploit your cognitive fallacies. To prime you, to nudge your bias. All in favor of the portfolio, of enshittification. You don't feel it that much. While others benefit from something you just don't know yet. This is getting worse and worse until your child, your sibling, your loved one, ends up on a public pole. As a street stripper, begging and twerking in order to be able to pay for the enshittifiers monthly subscription that they need to do 30 mins of maintenance and updates per month. While having 10000 paying subscribers. On this application alone. With 40 % not even using 90% of the features. But that's their fault. They don't know."
Re: Show HN: Interactive game teaching dark patterns in UX design
#57Re: Show HN: Interactive game teaching dark patterns in UX design
#58Cool idea, pretty good execution, but your UI is confusing. 1. There's so much happening on the screen between your app's UI and the fake UI with the dark patterns that it's confusing. IMO you should show the objective first, and then let the user click to reveal the fake UI and challenge. For example, simply show, "Challenge #1 — Find the button that actually lets you cancel the subscription." Then have a button tha…
addidition to 1. before it all begins, have a few modals do something like "Your are being fucked with. The economy has a secret system: A machine that spies on you every hour of every day. I know that because I designed some really fancy parts of that machine. To abuse your gullibility, to exploit your cognitive fallacies. To prime you, to nudge your bias. All in favor of the portfolio, of enshittification. You don'…
Re: Show HN: Interactive game teaching dark patterns in UX design
#59No need for any real action, to change the government and force bad actors out of the game forever via a justice system. Just stay divided a little longer, stay under the thumb a little more, believe in privatized problem-solutions overcoming systemic rot.
Liberal slob propaganda trying to stave of the overdue violent riots against the dystopia its spreaders built.