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Show HN: Interactive game teaching dark patterns in UX design

games.productartistry.com

51–60 of 68 posts

Re: Show HN: Interactive game teaching dark patterns in UX design

#51

Dark patterns as a name needs work anymore, but I like the general premise of this and think it could be cool for people learning this stuff for the first time. Good work conceptually.

I believe the general consensus is now to call them “deceptive patterns”.

Re: Show HN: Interactive game teaching dark patterns in UX design

#52
Similar vibes to https://userinyerface.com/

Also, for some reason, hogs 100% CPU recursing like hell between two methods:

    o0 [https://games.productartistry.com/_next/static/chunks/4bd1b696-98e9308c101e0794.js:1:90345]
    o2 [https://games.productartistry.com/_next/static/chunks/4bd1b696-98e9308c101e0794.js:1:90778]

Re: Show HN: Interactive game teaching dark patterns in UX design

#56
post #26

Cool idea, pretty good execution, but your UI is confusing. 1. There's so much happening on the screen between your app's UI and the fake UI with the dark patterns that it's confusing. IMO you should show the objective first, and then let the user click to reveal the fake UI and challenge. For example, simply show, "Challenge #1 — Find the button that actually lets you cancel the subscription." Then have a button tha…

addidition to 1.

before it all begins, have a few modals do something like

"Your are being fucked with. The economy has a secret system: A machine that spies on you every hour of every day. I know that because I designed some really fancy parts of that machine. To abuse your gullibility, to exploit your cognitive fallacies. To prime you, to nudge your bias. All in favor of the portfolio, of enshittification. You don't feel it that much. While others benefit from something you just don't know yet. This is getting worse and worse until your child, your sibling, your loved one, ends up on a public pole. As a street stripper, begging and twerking in order to be able to pay for the enshittifiers monthly subscription that they need to do 30 mins of maintenance and updates per month. While having 10000 paying subscribers. On this application alone. With 40 % not even using 90% of the features. But that's their fault. They don't know."

Re: Show HN: Interactive game teaching dark patterns in UX design

#58
post #26

Cool idea, pretty good execution, but your UI is confusing. 1. There's so much happening on the screen between your app's UI and the fake UI with the dark patterns that it's confusing. IMO you should show the objective first, and then let the user click to reveal the fake UI and challenge. For example, simply show, "Challenge #1 — Find the button that actually lets you cancel the subscription." Then have a button tha…

addidition to 1. before it all begins, have a few modals do something like "Your are being fucked with. The economy has a secret system: A machine that spies on you every hour of every day. I know that because I designed some really fancy parts of that machine. To abuse your gullibility, to exploit your cognitive fallacies. To prime you, to nudge your bias. All in favor of the portfolio, of enshittification. You don'…

The pipeline from popups to prostitution? Talk about a slippery slope...

Re: Show HN: Interactive game teaching dark patterns in UX design

#59
Sure thing hoss, just because we know where the minefields are, we as individuals are now empowered to take hyper-focused walkies again. No need to fight those that lay mines.

No need for any real action, to change the government and force bad actors out of the game forever via a justice system. Just stay divided a little longer, stay under the thumb a little more, believe in privatized problem-solutions overcoming systemic rot.

Liberal slob propaganda trying to stave of the overdue violent riots against the dystopia its spreaders built.

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