Thank you so much for this! I think this is informative and relevant.
Show HN: Interactive game teaching dark patterns in UX design
41–50 of 68 posts
Re: Show HN: Interactive game teaching dark patterns in UX design
#42Well done. From a technical point of view the page scrolls a little slowly. I'm on Firefox for Android and it's usually faster than that. However for those scammy sites slowness is par for the course. It adds to the realism of the experience.
Re: Show HN: Interactive game teaching dark patterns in UX design
#43The gamification of the "levels" starting with "Misdirection" doesn't really make sense to me. After the first few "levels" you've established how the game works: the player has to click on the button that opts out of the bad stuff, and gets a green box (success). Opting into the bad stuff gives a red box (fail). But then suddenly you switch it up: the player is forced to opt into the bad stuff, so you can give a gui…
Other comments have highlighted similar issues, and I definitely see the need to re-work the lessons to maintain a more consistent positive action pattern.
Balancing guided exploration with clear player expectations has been tricky, but your input gives me a lot to think about.
Thanks again-really appreciate you taking the time to share this.
Re: Show HN: Interactive game teaching dark patterns in UX design
#44I wish to opt out of receiving exclusive promotional offers and updates about products I might be interested in. What this means: When checked: They will send you marketing emails. Uncheck to stop promotional emails. How it tricks you: They use 'opt out' and 'wish' to create a double negative - saying no to opting out means saying yes to emails Fun stuff! But I'm really unclear about this particular checkbox on lesso…
Re: Show HN: Interactive game teaching dark patterns in UX design
#45I think your UI could use some work, funny enough. But I like the concept, it's just that the way the page and "game" works is not exactly clear.
Re: Show HN: Interactive game teaching dark patterns in UX design
#46To me, there's one thing worse than dark patterns - no real choice at all, and this is what FB/Instagram does with its "pay or okay" approach and I can't figure out how is this even legal here.
Re: Show HN: Interactive game teaching dark patterns in UX design
#47Re: Show HN: Interactive game teaching dark patterns in UX design
#48Touché?