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Show HN: Interactive game teaching dark patterns in UX design

games.productartistry.com

41–50 of 68 posts

Re: Show HN: Interactive game teaching dark patterns in UX design

#42
post #23

Well done. From a technical point of view the page scrolls a little slowly. I'm on Firefox for Android and it's usually faster than that. However for those scammy sites slowness is par for the course. It adds to the realism of the experience.

Haha, thanks for the heads-up about scrolling! Definitely not intentional realism, but hey, I’ll take the happy accident.

Re: Show HN: Interactive game teaching dark patterns in UX design

#43
post #29

The gamification of the "levels" starting with "Misdirection" doesn't really make sense to me. After the first few "levels" you've established how the game works: the player has to click on the button that opts out of the bad stuff, and gets a green box (success). Opting into the bad stuff gives a red box (fail). But then suddenly you switch it up: the player is forced to opt into the bad stuff, so you can give a gui…

Thank you for the super detailed feedback—this is incredibly helpful!

Other comments have highlighted similar issues, and I definitely see the need to re-work the lessons to maintain a more consistent positive action pattern.

Balancing guided exploration with clear player expectations has been tricky, but your input gives me a lot to think about.

Thanks again-really appreciate you taking the time to share this.

Re: Show HN: Interactive game teaching dark patterns in UX design

#44
post #8

I wish to opt out of receiving exclusive promotional offers and updates about products I might be interested in. What this means: When checked: They will send you marketing emails. Uncheck to stop promotional emails. How it tricks you: They use 'opt out' and 'wish' to create a double negative - saying no to opting out means saying yes to emails Fun stuff! But I'm really unclear about this particular checkbox on lesso…

5 bucks say it was written by a LLM

Re: Show HN: Interactive game teaching dark patterns in UX design

#45
post #30

I think your UI could use some work, funny enough. But I like the concept, it's just that the way the page and "game" works is not exactly clear.

Appreciate this! It’s clear there’s a lot of room to make things more intuitive. I’ll definitely focus on improving the clarity and flow in the next iteration.

Re: Show HN: Interactive game teaching dark patterns in UX design

#46
The game is good but it's missing a level where you need to uncheck 500 checkboxes which are hidden behind the "legitimate interest" dropdown..

To me, there's one thing worse than dark patterns - no real choice at all, and this is what FB/Instagram does with its "pay or okay" approach and I can't figure out how is this even legal here.

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