Earlier quoted context omitted.
(I've written Verilog compilers, normal compilers, designed gates and chips, can read polygons, written assembler, etc etc) I think it is all very analogous to software compilers, but IMHO writing in assembler is an order of magnitude easier than manually laying gates, and maybe 2-3 orders more than manually laying polygons. Yes you can get better performance and density by laying polygons, especially stuff like ROMs…
How about if I'm a masochist :) I do have form when it comes to the needlessly complicatedly making things small like impenetrable programs that fit in a url https://c50.fingswotidun.com/show/?code=z1s-xy*dee%2B%2B2*z!... Polygon level seems more akin to machine code than asm. That is (usually) a step too far for me. Very tempted to do something for tiny_tapeout, it does seem the kind of nerd sniping aimed at me. I'm…
Yes, I live south of you in Dunedin, though I worked in the SF Bay Area for a couple of decades doing all sorts of stuff including chips, OS's, embedded crypto stuff etc