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DOOM CAPTCHA

doom-captcha.vercel.app

81–90 of 292 posts

Re: DOOM CAPTCHA

#81
post #76

Earlier quoted context omitted.

But WASD doesn't!

Was it working in the original DOOM though? I don't remember any more.

> Was it working in the original DOOM though? I don't remember any more.

By default it was the arrow keys for movement and for turning with CTRL as fire. But you could re-map the keys and after a few years quite a lot of people did.

Re: DOOM CAPTCHA

#82
post #78

it's too hard, I bet only bot can accomplish this

very easy to build an aimbot. i think its entertaining but to be used as real captcha you need a variety of challenging games but at the risk of turning away many humans, which will ironically open up a market for more such decaptcha services

Re: DOOM CAPTCHA

#84
post #39
post #27

Earlier quoted context omitted.

ijkl;

Unfortunately very specific to QWERTY layouts:(

That depends entirely on whether you opt to do the compare by code or key. E.g. in JS KeyboardEvent.code == "KeyW" may resolve true even though KeyboardEvent.key == "W" may resolve false because the user is on AZERTY or what have you.

Re: DOOM CAPTCHA

#85

This was created with Vercel's AI assistant "v0" Here's a link to the chat: https://v0.dev/chat/4X85A52Dzde?b=b_tOXbbZzZPgT&f=0

>This was created with Vercel's AI assistant "v0"

"with" is doing a lot of the heavy lifting here. I skimmed the log and so far as I can tell, the only thing that the AI assistant did was design the UI. It didn't implement the actual game. This might sound impressive, but aside from adding minor bits of interaction (eg. a button that shows "loading" for a few seconds), there's little difference functionality-wise from a drag-and-drop UI designer like winforms (and its predecessor, visual basic, which existed in the 90s).

Re: DOOM CAPTCHA

#86
post #77

This was created with Vercel's AI assistant "v0" Here's a link to the chat: https://v0.dev/chat/4X85A52Dzde?b=b_tOXbbZzZPgT&f=0

The JS part is nowhere to be seen, I guess they used the assistant to create the layout, but not the actual DOOM integration part (?) Even then, that chat gets pretty painful to read after a while... Paraphrasing, but that's the gist of it: "center the text in the button", "you didn't center it, center the text", "please please center the text"...

The very beginning of the chat is already inefficient as it wastes a lot of "context space" to just get very basic stuff in like defining the text at the top.. that kind of stuff should go in the very first message

Re: DOOM CAPTCHA

#87

This was created with Vercel's AI assistant "v0" Here's a link to the chat: https://v0.dev/chat/4X85A52Dzde?b=b_tOXbbZzZPgT&f=0

I read through the chat but it's all nitpicking about layout and there doesn't seem to be any point where DOOM is actually inserted. I don't understand, did the author get the AI to do the easy part and then code the hard part by themselves?

Isn’t WASM doom a solved thing already? I wouldn’t consider that the hard part, unless I’m missing your point.

Re: DOOM CAPTCHA

#89
post #41
post #28

fun mode - iddqd and idkfa works!

Interesting; it recognizes kills made with chainsaw, gun, shotgun, machine gun, but not rocket launcher. Plasma and BFG keys don't work.

in shareware version plasma and BFG guns aren't available
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