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DOOM CAPTCHA

doom-captcha.vercel.app

71–80 of 292 posts

Re: DOOM CAPTCHA

#71

I feel this faster than the average "click on all pictures of x".

That's a low bar. Google's reCAPTCHA sometimes feels like it was created in a lab to be as infuriating to humans as possible.

If you're not logged in and are using a shared IP (CG-NAT in my case), you get all sorts of fun behaviors. It loves to fail correct responses -- sometimes multiple consecutive ones. Occasionally, it will deliberately slow down new image fade-in to a snail's pace to test reaction time. Spot those stairs too fast? You must be a bot.

Re: DOOM CAPTCHA

#72

I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.

You don't even need to cheese it when everything is client side, so there's no way for the server to verify you actually killed the required amount of enemies.

Re: DOOM CAPTCHA

#77

This was created with Vercel's AI assistant "v0" Here's a link to the chat: https://v0.dev/chat/4X85A52Dzde?b=b_tOXbbZzZPgT&f=0

The JS part is nowhere to be seen, I guess they used the assistant to create the layout, but not the actual DOOM integration part (?) Even then, that chat gets pretty painful to read after a while... Paraphrasing, but that's the gist of it: "center the text in the button", "you didn't center it, center the text", "please please center the text"...

Re: DOOM CAPTCHA

#80

This was created with Vercel's AI assistant "v0" Here's a link to the chat: https://v0.dev/chat/4X85A52Dzde?b=b_tOXbbZzZPgT&f=0

I read through the chat but it's all nitpicking about layout and there doesn't seem to be any point where DOOM is actually inserted. I don't understand, did the author get the AI to do the easy part and then code the hard part by themselves?
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