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Veo 2: Our video generation model

deepmind.google

71–80 of 342 posts

Re: Veo 2: Our video generation model

#71
post #48

OpenAI is like the super luxurious yacht all pretty and shiny, while Google's AI department is the humongous nuclear submarine at least 5 times bigger than the yacht with a relatively cool conning tower, but not that spectacular to look at. Like the tanker which is still steering to fully align with the course people expect it to be, which they don't recognize that it will soon be there and be capable of rolling over…

google definitely does not have AGI hhaaha

ex-googler confirms :/

Re: Veo 2: Our video generation model

#72
post #50

It’s telling that safety and responsibility gets so much fluff words, technical details are fairly extensive, but no mention of the training data? It’s clearly relevant for both performance and ethical discussions. Maybe it’s just me who couldn’t find it, (the website barely works at all on FF iOS)..

Most people called that the second one of the companies stop caring about safety, others will stop as well. People hate being told what they’re not supposed to do. And not companies will go forward with abandoning their responsible use policies.

Re: Veo 2: Our video generation model

#73
post #43

Earlier quoted context omitted.

I strongly disagree. How many clothes do you buy that have 100 thread count, and are machine-made, vs hand-knit sweaters or something? When did you ask people for directions, or other major questions, instead of Google? You can wax poetic about wanting "the human touch", but at the end of the day, the market speaks -- people will just prefer everything automated. Including their partners, after your boyfriend can rem…

> PS: anything you write on HN can already have been written by AI, pretty soon you may as well quit producing any content at all. No one will care whether you wrote it. People theoretically would care, but the internet has already set up producing things to be pseudo-anonymous, so we have forgotten the value of actually having a human being behind content. That's why AI is so successful, and it's a damn shame.

What exactly is the value of having a human behind content if it gets to the point that content generated by AI is indistinguishable from content generated by humans?

Re: Veo 2: Our video generation model

#74
post #7

Winning 2:1 in user preference versus sora turbo is impressive. It seems to have very similar limitations to sora. For example- the leg swapping in the ice skating video and the bee keeper picking up the jar is at a very unnatural acceleration (like it pops up). Though by my eye maybe slightly better emulating natural movement and physics in comparison to sora. The blog post has slightly more info: >at resolutions up…

> the jar is at a very unnatural acceleration (like it pops up).

It does pop up. Look at where his hand is relative to the jar when he grabs it vs when he stops lifting it. The hand and the jar are moving, but the jar is non-physically unattached to the grab.

Re: Veo 2: Our video generation model

#75

This might be a dumb question to ask, but what exactly is this useful for? B-Roll for YouTube videos? I'm not sure why so much effort is being put into something like this when the applications are so limited.

Back when computers took up a whole room, you'd also have asked: "but what exactly is this useful for? B-Roll some simple calculations that anybody can do with a piece of paper and a pen."? Think 5-10 years into the future, this is a stepping stone

That's comparing apples to oranges though isn't it? Generating videos is the output of the technology, not the tech itself. It would be like someone asking "this computer that takes up a whole room printed out ascii art, what is this useful for?"

Re: Veo 2: Our video generation model

#76
post #10

Earlier quoted context omitted.

> Judging by how they've been trying to ram AI into YouTube creators workflows […] Thanks for sharing that video and post! One way to think about this stuff is to imagine that you are 14 and starting to create videos, art, music, etc in order to build a platform online. Maybe you dream of having 7 channels at the same time for your sundry hobbies and building audiences. For that 14 year old, these tools are available…

"remix culture" required skill and talent. Not everyone could be Girl Talk or make The Grey Album or Wugazi. The artists creating those projects clearly have hundreds if not thousands of hours of practice differentiating them from someone who just started pasting MP3s together in a DAW yesterday. If this is "just another tool" then my question is: does the output of someone who has used this tool for one thousand hou…

> If this is "just another tool" then my question is: does the output of someone who has used this tool for one thousand hours display a meaningful difference in quality to someone who just picked it up?

Yes, absolutely. Not necessarily in apparent execution without knowledge of intent (though, often, there, too), but in the scope of meaningful choices that fhey can make and reflect with the tools, yes.

This is probably even more pronounced with use of open models than the exclusively hosted ones, because more choices and controls are exposed to the user (with the right toolchain) than with most exclusively-hosted models.

Re: Veo 2: Our video generation model

#77
post #3

We should collectively ignore these announcements of unavailable models. There are models you can use today, even in the EU.

I don't see why, unless you think they're lying and they filmed their demos, or used some other preexisting model. I didn't ignore the JWST launch just because I haven't been granted to ability to use the telescope.

Re: Veo 2: Our video generation model

#78
post #43

Earlier quoted context omitted.

Put another way, over time people devalue things which can be produced with minimal human effort. I suspect it's less about humanity's values, and more about the way money closely tracks "time" (specifically the duration of human effort).

I strongly disagree. How many clothes do you buy that have 100 thread count, and are machine-made, vs hand-knit sweaters or something? When did you ask people for directions, or other major questions, instead of Google? You can wax poetic about wanting "the human touch", but at the end of the day, the market speaks -- people will just prefer everything automated. Including their partners, after your boyfriend can rem…

I have both machine-made and hand-knit sweaters. In general, I expect handmade clothes to be more expensive than machine-made, which kinda proves my point. I never said machine-made things had zero value. I said we will tend to devalue them relative to more human-intensive things.

Asking for directions is a bad example, because it takes very little time for both humans and machines to give you directions. Therefore it would be highly unusual for anyone to pay for this service (LOL)

Re: Veo 2: Our video generation model

#79

I appreciate they posted the skateboarding video. Wildly unrealistic whenever he performs a trick - just morphing body parts. Some of the videos look incredibly believable though.

I don't know why they say the model understands physics when it makes mistakes like that still.

Re: Veo 2: Our video generation model

#80
post #9

My theory as to why all the bigtech companies are investing so much money in video generation models is simple: they are trying to eliminate the threat of influencers/content creators to their ad revenue. Think about it, almost everyone I know rarely clicks on ads or buys from ads anymore. On the other hand, a lot of people including myself look into buying something advertised implicitly or explicitly by content cre…

> Think about it, almost everyone I know rarely clicks on ads or buys from ads anymore. This is a typical tech echo chamber. There is a significant number of people who make direct purchases through ads. > But if they can get good video generations models, they can control this ad space too without having human in the loop. Looks like based on a misguided assumption. Format might have significant impacts on reach, bu…

> This is a typical tech echo chamber. There is a significant number of people who make direct purchases through ads.

Even if its not, TV ads, newspaper ads, magazine ads, billboards, etc... get exactly 0 clickthrus, and yet, people still bought (and continue to buy) them. Why do we act like impressions are hunky-dory for every other medium, but worthless for web ads?

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