It worked well in ff on Android, except i did not see the final set of words in the end and share link got undefined in it:
I completed today's Fragment in 03:59. Think you can beat my time? Give it a try: https://playfragment.com/?=undefined
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It worked well in ff on Android, except i did not see the final set of words in the end and share link got undefined in it:
I completed today's Fragment in 03:59. Think you can beat my time? Give it a try: https://playfragment.com/?=undefined
Pros: 1. Novel game mechanics - great combination of word spelling and spatial layout 2. Clean and intuitive interface, easy to get started 3. Natural drag-and-drop interaction
Suggestions: 1. Consider adding a timer/scoring system to increase competitiveness. I've implemented similar systems in my game and it definitely improves player engagement 2. Consider adding difficulty levels: - Limited space constraints - Adjustable number of letters - Word complexity tiers
If possible, I'd love to hear about your experiences in game development.
A small QOL suggestion: I too would appreciate a small delay on completion, so there's time for me to realise I've won before the game tells me I've won. Controls could be locked during this time.
what was this programmed in?
I solved it but I have no idea why. The success modal blocks the board and I can’t even see what I’ve done right. It thinks “CG” is a word? Is that correct? I don’t seem to follow what the letters are supposed to accomplish here?
It also had “RD” and “SH”.
We are working to address mobile responsiveness, removing some two-letter word combos, and adding a delay to the win state.
I'll keep you updated as it progresses :)
I had to refresh the page for the layout to work correctly on mobile Safari
Draggable but on loads sits in the top right corner.