Live data from Hacker News

Untitled topic

news.ycombinator.com

11–20 of 21 posts

Re: undefined

#13
Fascinating game concept! As a fellow game developer currently working on an emoji memory matching game, I'm particularly interested in innovative game designs like this.

Pros: 1. Novel game mechanics - great combination of word spelling and spatial layout 2. Clean and intuitive interface, easy to get started 3. Natural drag-and-drop interaction

Suggestions: 1. Consider adding a timer/scoring system to increase competitiveness. I've implemented similar systems in my game and it definitely improves player engagement 2. Consider adding difficulty levels: - Limited space constraints - Adjustable number of letters - Word complexity tiers

If possible, I'd love to hear about your experiences in game development.

Re: undefined

#14
Very cool.

A small QOL suggestion: I too would appreciate a small delay on completion, so there's time for me to realise I've won before the game tells me I've won. Controls could be locked during this time.

Re: undefined

#16

I solved it but I have no idea why. The success modal blocks the board and I can’t even see what I’ve done right. It thinks “CG” is a word? Is that correct? I don’t seem to follow what the letters are supposed to accomplish here?

Mine had “DD” as a word. I suppose that is a Linux command...

It also had “RD” and “SH”.

Re: undefined

#17
Hey everyone! Thank you for the nice words and detailed feedback.

We are working to address mobile responsiveness, removing some two-letter word combos, and adding a delay to the win state.

I'll keep you updated as it progresses :)

Re: undefined

#19
You shouldn't start the timer without explicitly pressing "Play" and then showing the puzzle! Also, it's "referral", not "refaral".
Post reply on HN