Earlier quoted context omitted.
> What will save it is that, no matter how picky you are as a creator, your audience will never know what exactly was that you dreamed up, so any half-decent approximation will work. Part of the problem is the "half decent approximations" tend towards a clichéd average, the audience won't know that the cool cyberpunk cityscape you generated isn't exactly what you had in mind, but they will know that it looks like eve…
> I think the pursuit of fidelity has made the models less creative over time (...) their output is ever more homogenized and interchangable. Ironically, we're long past that point with human creators , at least when it comes to movies and games. Take sci-fi movies, compare modern ones to the ones from the tail end of the 20th century. Year by year, VFX gets more and more detailed (and expensive) - more and better li…
Western movie studios may discover the same thing soon, with the number of high-budget productions tanking lately.