Earlier quoted context omitted.
I can't wait for Schizophrenic automobiles
There is a fleshed out realisation of this in Cyberpunk 2077. The cab AI is called Delamain > Delamain was a non-sentient AI created by the company Alte Weltordnung. His core was purchased by Delamain Corporation of Night City to drive its fleet of taxicabs in response to a dramatic increase in accidents caused by human drivers and the financial losses from the resulting lawsuits. The AI quickly returned Delamain Cor…
Genie 2: A large-scale foundation world model
211–220 of 436 posts
Re: Genie 2: A large-scale foundation world model
#212Earlier quoted context omitted.
If stories (and AAA games in general) are bland in games is due in large part to how expensive are to produce. Risk tolerance is low. If game assets are cheap to generate you’ll see small teams or even solo developers willing to take more creative risks
Counter point: you’d see a corresponding exponential increase in QA labor, and just like with the web, Steam will be absolutely flooded with slop. So I see the most likely outcome is a lot of dogshit and Steam being forced to make draconian moves to protect the integrity of the store.
Re: Genie 2: A large-scale foundation world model
#213This is.. super impressive. I'd like to know how large this model is. I note that the first thing they have it do is talk to agents who can control the world gen; geez - even robots get to play video games while we work. That said; I cannot find any: - architecture explanation - code - technical details - API access information Feels very DeepMind / 2015, and that's a bummer. I think the point of the "we have no moat…
Any estimates of how much one of these cost to generate and keep a minute of context? Secondly, any estimate of how much the price could fall in 5-10 years?
For reducing the price, ASICs like etched may be the way forwards [1]. The models will get bigger for a time, but there may be a lot of room for models that can exploit purpose-built hardware.
Re: Genie 2: A large-scale foundation world model
#214Earlier quoted context omitted.
If stories (and AAA games in general) are bland in games is due in large part to how expensive are to produce. Risk tolerance is low. If game assets are cheap to generate you’ll see small teams or even solo developers willing to take more creative risks
Or you'll see a flood of shit that's impossible to filter.
Expect something similar if video games, interactive 3D is cheap to produce.
Filtering is a much easier problem to solve and abundance a preferable scenario.
Re: Genie 2: A large-scale foundation world model
#215Looking at the list of authors, is this from their open endedness team? I found their position paper on it super convincing https://arxiv.org/abs/2406.02061
Did you link the wrong Arxiv paper? https://arxiv.org/abs/2406.02061 does not look like a position paper nor does it share any authors with this Genie 2 work.
Re: Genie 2: A large-scale foundation world model
#216It’s interesting to me that we continue to see such pressure on video and world generation, despite the fact that for years now we’ve gotten games and movies that have beautiful worlds filled with lousy, limited, poorly written stories. Star Wars movies have looked phenomenal for a decade, full of bland stories we’ve all heard a thousand times. Are there any game developers working on infinite story games? I don’t ca…
Those beautiful worlds took a lot of money to make and the studios are smart enough to realize consumers are apathetic/stupid enough to accept much lower quality assets.
The top end of the AAA market will use this sparingly for the junk you don't spend much time on - stuff the intern was doing before.
The bottom of the market will use this for virtually everything in their movie-to-game pipeline of throwaway games. These are the games designed just to sucker parents and kids out of $60 every month. The games that don't even follow the story of the movie and likely makes the story worse.
Strangely enough this is where the industry makes the vast majority of it's day-to-day walking around cash.
Re: Genie 2: A large-scale foundation world model
#217Earlier quoted context omitted.
Counter point: you’d see a corresponding exponential increase in QA labor, and just like with the web, Steam will be absolutely flooded with slop. So I see the most likely outcome is a lot of dogshit and Steam being forced to make draconian moves to protect the integrity of the store.
Seems like there's already a lot of slop on steam and I really doubt it will be difficult for quality content to be highlighted even if the amount of games increases 1000x or more
Re: Genie 2: A large-scale foundation world model
#218Re: Genie 2: A large-scale foundation world model
#219It is jaw-dropping and dismaying how for-profit AI companies use long-standing terms like "world model" and "physics" when they mean "video game model" and "video game physics." Or, as you can plainly see, "models gravity" when they mean "models Red Dead Redemption 2's gravity function, along with its cinematic lighting effects and Rockstar's distinctively weighty animations." Which is to say Google is not modeling g…
Re: Genie 2: A large-scale foundation world model
#220This is.. super impressive. I'd like to know how large this model is. I note that the first thing they have it do is talk to agents who can control the world gen; geez - even robots get to play video games while we work. That said; I cannot find any: - architecture explanation - code - technical details - API access information Feels very DeepMind / 2015, and that's a bummer. I think the point of the "we have no moat…
> This is.. super impressive. I'd like to know how large this model is. I note that the first thing they have it do is talk to agents who can control the world gen; geez - even robots get to play video games while we work. That said; I cannot find any:
> architecture explanation > code > technical details > API access information