Earlier quoted context omitted.
It is not nearly as good. I tried the free trial and cancelled it before it was over.
https://www.cnet.com/tech/services-and-software/chatgpt-vs-g... https://www.tomsguide.com/ai/google-gemini-vs-openai-chatgpt It won these shootouts and that's been my experience also, when I need to use AI (extremely rare) I just use the Google Gemini free one. I feel like this is how most people will use AI and why it is doomed to be the ultra low margin grocery store business instead of the huge cash cow business p…
Genie 2: A large-scale foundation world model
131–140 of 436 posts
Re: Genie 2: A large-scale foundation world model
#132> Genie 2 is capable of remembering parts of the world that are no longer in view and then rendering them accurately when they become observable again. This is huge, the Minecraft demos we saw recently we're just toys because you couldn't actually do anything in them.
Re: Genie 2: A large-scale foundation world model
#133Re: Genie 2: A large-scale foundation world model
#134It’s interesting to me that we continue to see such pressure on video and world generation, despite the fact that for years now we’ve gotten games and movies that have beautiful worlds filled with lousy, limited, poorly written stories. Star Wars movies have looked phenomenal for a decade, full of bland stories we’ve all heard a thousand times. Are there any game developers working on infinite story games? I don’t ca…
Re: Genie 2: A large-scale foundation world model
#135It’s interesting to me that we continue to see such pressure on video and world generation, despite the fact that for years now we’ve gotten games and movies that have beautiful worlds filled with lousy, limited, poorly written stories. Star Wars movies have looked phenomenal for a decade, full of bland stories we’ve all heard a thousand times. Are there any game developers working on infinite story games? I don’t ca…
But that doesn't translate well to websites, trailers or demos. It's easier to wow people with graphics.
Re: Genie 2: A large-scale foundation world model
#136Forget video games. This is a huge step forward for AGI and Robotics. There's a lot of evidence from Neurobiology that we must be running something like this in our brains--things like optical illusions, the editing out of our visual blind spot, the relatively low bandwidth measured in neural signals from our senses to our brain, hallucinations, our ability to visualize 3d shapes, to dream. This is the start of addin…
When AR glasses get good enough to wear all day, I've really been wanting to make a real-life ad blocker.
Re: Genie 2: A large-scale foundation world model
#137It’s interesting to me that we continue to see such pressure on video and world generation, despite the fact that for years now we’ve gotten games and movies that have beautiful worlds filled with lousy, limited, poorly written stories. Star Wars movies have looked phenomenal for a decade, full of bland stories we’ve all heard a thousand times. Are there any game developers working on infinite story games? I don’t ca…
No Man's Sky is kind of what you're looking for, except you may notice its quests (and worlds) become redundant quickly...I say quickly, but that became the case for me after like 30 hours of game play.
Procgen games mainly work when the procedural parts are just a foundation for hand-crafted content to sit on, whether that's crafted by the players (as in Minecraft) or the developers (as in No Mans Sky after they updated it a hundred times, or Rougelikes in general).
Re: Genie 2: A large-scale foundation world model
#138Earlier quoted context omitted.
You could compress down a game to run on cheap hardware acceleration. No more Unreal Engine with crazy requirements. Once the hallucinations are fixed, you even get better lighting. This is the Unreal Engine killer. Give it five years.
> This is the Unreal Engine killer. Give it five years. We need to calm down with the clickbait-addled thinking that "this new thing kills this established powerful tested useful thing." :-) Game developers have been discussing these tools at length, after all, they are the group of software developers who are most motivated to improve their workflow. No other group of software developers comes close to gamedevs' eff…
These models won't need you to retopo meshes, write custom shaders, or optimize Nanite or Lumen gameplay. They'll generate the final frames, sans traditional graphics processing pipeline.
> The 1 thing required for serious developers is control
Same with video and image models, and there's tremendous work being done there as we speak.
These models will eventually be trained to learn all of human posture and animation. And all other kinds of physics as well. Just give it time.
> Those who need maximum control over every frame and every millisecond and CPU cyle will still use engines.
Why do you think that's true? These techniques can already mimic the physics of optics better than 80 years of doing it with math. And they're doing anatomy, fluid dynamics, and much more. With far better accuracy than game engines.
These will get faster and they will get controllable.
Re: Genie 2: A large-scale foundation world model
#139Earlier quoted context omitted.
> the squealing carcass called Gemini Have you used Gemini? It seems every bit as good as ChatGPT.
It is not nearly as good. I tried the free trial and cancelled it before it was over.
Re: Genie 2: A large-scale foundation world model
#140What is actually of value here? There's no actual game, it's incredibly expensive to compute, the behavior is erratic.. It's cool because it's new - but that will quickly wear off, and once that's gone, what's left? There's insane amounts of money being spent on this, and for what?
You could use real video games to do this but I guess there'd be a risk of over-fitting; maybe it would learn too precisely what a staircase looks like in Minecraft, but fail to generalize that to the staircase in your home. If they can simulate dream worlds (as well as, presumably, worlds from real photos), then they can train their agents this way.
This would only be training high-level decision policies (ie, WASD inputs). For something like a robot, lower level motor control loops would still be needed to execute those commands.
Of course you could just do your training in the real world directly, because it already has coherence and plenty of environmental variety. But the learning process involves lots of learning from failure, and that would probably be even more expensive than this expensive simulator.
Despite the claims I don't think it does much to help with AI safety. It can help avoid hilarious disasters of an AI-in-training crashing a speedboat onto the riverbank, but I don't think there's much here that helps with the deeper problems of value-alignment. This also seems like an effective way to train robo-killbots who perceive the world as a dreamlike first-person shooter.