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Genie 2: A large-scale foundation world model

deepmind.google

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Re: Genie 2: A large-scale foundation world model

#91

Earlier quoted context omitted.

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I honestly disagree. Google is the only FAANG member that has made AI features I actually consider helpful. Furthermore, I think their strategy is heads-and-shoulders above Microsoft and Apple, who are both desperately paying other businesses to do the "AI stuff" for them. Google is at least doing it in-house, and I don't feel at all like they're behind OpenAI's integrations.

Unless you’re a fan of glue pizzas and daily rock eating I’m not sure I’d consider their strategy head and shoulders above rest

Re: Genie 2: A large-scale foundation world model

#92

I can.. see this being used to solve crime, even solving unsolved mysteries and cold cases, among other alternative applications.

I don't understand your line of reasoning here. Are you picturing a situation where you would take a photo of a crime scene, and "jump" into a virtual model created from the photo, to help generate intuitions about where to go look for clues ? Kinda like the CSI "enhance quality" meme, but on steroids ? That would be fun to use, but ultimately pointless. An AI model will generate things that are _statistically plausi…

You nailed it, and yes I was being lamely ironic. I am however terrified of a future where this type of thing happens, and people just go along with it instead of stating the obvious facts the way you just did.

Re: Genie 2: A large-scale foundation world model

#93
post #4

This is.. super impressive. I'd like to know how large this model is. I note that the first thing they have it do is talk to agents who can control the world gen; geez - even robots get to play video games while we work. That said; I cannot find any: - architecture explanation - code - technical details - API access information Feels very DeepMind / 2015, and that's a bummer. I think the point of the "we have no moat…

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This is such a silly and spoiled take. I've worked at many companies, and very very very few do this level of R&D and even less actually apply it.

What a delusional comment.

Re: Genie 2: A large-scale foundation world model

#94
post #67
post #33

Earlier quoted context omitted.

This blows Decart's Oasis (which raised $25 million at $500 million valuation) and World Labs (which raised $230 million in complete stealth) out of the water. Google is firing warning shots to kill off interest in funding competing startups in this space. I suspect that in 6 months it won't matter as we'll have completely open source Chinese world models. They're already starting to kill video foundation model compa…

> The game theory here is that if you're a foundation model "company", you're dead - big tech will kill you. You don't have a product, and you're paying a lot to do research that isn't necessarily tied to customer demand. Basically, the foundation model companies are outsourced R&D labs for big tech. They can be kept at arms length (like OpenAI with Microsoft and Anthropic with Amazon) or be bought outright (like Inf…

I think not, it feels more like a utility to me until someone pulls their API.

Re: Genie 2: A large-scale foundation world model

#95
post #61

What is actually of value here? There's no actual game, it's incredibly expensive to compute, the behavior is erratic.. It's cool because it's new - but that will quickly wear off, and once that's gone, what's left? There's insane amounts of money being spent on this, and for what?

It's an obviously amazing research development.

You just don't like AI.

It can be used for training agents, prototyping, video generation, and is quite possibly a glimpse of a whole new type of entertainment or a new way to create video games.

What's the point of the massive amount of money spent on video games in general? Or all of the energy spent moving people back and forth to an office? Or expensive meals at restaurants? Or trillions in weaponry? Or television shows or movies?

Re: Genie 2: A large-scale foundation world model

#96

Looking at the list of authors, is this from their open endedness team? I found their position paper on it super convincing https://arxiv.org/abs/2406.02061

Did you link the wrong Arxiv paper? https://arxiv.org/abs/2406.02061 does not look like a position paper nor does it share any authors with this Genie 2 work.

Re: Genie 2: A large-scale foundation world model

#97
post #37
post #14

Genuine question: What is the point of telling us about this if we can’t use it? Is it just to flex on everyone?

Often to establish that the authors were first in the space for when competitors announce their tech.

They were not though, this is very similar to the one that came out last month. https://arxiv.org/html/2411.00769v1

Re: Genie 2: A large-scale foundation world model

#98
post #61

What is actually of value here? There's no actual game, it's incredibly expensive to compute, the behavior is erratic.. It's cool because it's new - but that will quickly wear off, and once that's gone, what's left? There's insane amounts of money being spent on this, and for what?

same q here. what can I do with this "world model" that I can't do with a game like minecraft or counter strike?

asked the same thing a while back, and the answers boiled down to "somehow helps RL agents train". but how exactly? no clue

Re: Genie 2: A large-scale foundation world model

#99
post #61

What is actually of value here? There's no actual game, it's incredibly expensive to compute, the behavior is erratic.. It's cool because it's new - but that will quickly wear off, and once that's gone, what's left? There's insane amounts of money being spent on this, and for what?

Well, in the future you could imagine that instead of programming a game, you can just generate each individual frame on the fly at 60fps. You could be playing 2D Mario and then the game could have him morph into 3D and take off into space or something. You could also generate any software or OS frontend on the fly really, if you can make it so the AI can keep track of your data and make it consistent enough to be usable. Does this have positive or negative value? I don't know.

Re: Genie 2: A large-scale foundation world model

#100
post #84

Earlier quoted context omitted.

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I'm guessing the compute needed to create this particular demo is prohibitive for any real-world use case, but it's an impressive proof of concept. Someday it will run on a phone tho.

Not at all.

If you look at the publications in the world model space, this can be achieved by any pre-seed company. You just need lots of data, but that's easy to gather in an automated fashion with scripting against game engines. These are basically learning game playthroughs.

There are some folks on Discord training a playable Super Smash Bros Melee world model. There's a large corpus of annotated Smash Bros gameplay video complete with button inputs. Same for many FPS games.

This is once again a "wow" demo from something that doesn't have much exposure, but is actually quite easy to develop and train. There are multiple university papers in this domain that do the exact same thing, they just don't have a fancy demo page.

World models will be commonplace in short order, just like image and video models.

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