What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…
OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.
OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
51–60 of 115 posts
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#52I guess the reason it's been posted today is that it was recently Transport Tycoon's 30th birthday.
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#53I have posted this before, but I’ve been working on a wrapper for OpenTTD to turn it from a game to a (slightly!) more serious system for research/experimentation, especially using its AI system: https://github.com/michalc/OpenTTDLab
There was only one I could find: "exploring the performance of trAIns". I looked at the "trAIns" link and cannot understand what it does, other than being GPL licensed.
It's all very cryptic, without any explanations. To me that stands for "if you don't know already, you need not apply". Too bad.
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#54Earlier quoted context omitted.
I don’t understand (or maybe I’m just too used to online sarcasm) are you calling BS on this claim? Or is it actually possible.
This is meant as a compliment. The lower level the language, the easier is to make a mistake in it, leading to instability. The stability of the product, then, is a testament to the ability of its creator. Chris have indeed written the game in Assembly, however, this is just one aspect of the truth. He actually used a kind of higher level generator or macro system for the game. But, still assembly, at the end of the…
I program in Python.
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#55Earlier quoted context omitted.
OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.
(It's not a reimplementation, it's a different thing that is asset-compatible with the originals. The gameplay, the balance, the engine are different, and the name of OpenRA is not fairly claimed IMO.)
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#56Earlier quoted context omitted.
But the original soundtrack is still a banger.
https://www.youtube.com/watch?v=jSFsrmLhC00 Original soundtrack recorded with live instruments. Grooviest thing I've heard in years.
I really don’t miss those days of trying dozens of different autoexec.bat / config.sys configurations for each and every game just to get the basics working.
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#57What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…
I was about to ask if the proceeds of the Steam version go to the OS project, but I see it's free-to-play. I should get it that way, it's convenient and auto-updates and the like, and they will get good statistics from Steam that way. But also I have a backlog of games I still need to finish, including ones that scratch a similar itch like Satisfactory and Factorio.
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#58Still an amazing way of preserving Chris Sawyer's genius and naturally expanding on it in a way that isn't insulting to the original, but also keeping it relevant.
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#59What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…
OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#60What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…
OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.