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OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

openttd.org

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Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#51
post #47
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.

(It's not a reimplementation, it's a different thing that is asset-compatible with the originals. The gameplay, the balance, the engine are different, and the name of OpenRA is not fairly claimed IMO.)

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#52
post #2

I guess the reason it's been posted today is that it was recently Transport Tycoon's 30th birthday.

ah great, yet another reason to make me feel old today! :) But seriously, 30 years old game and it still holds up really well. OpenTTD is one of those that I always have installed

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#53
post #10

I have posted this before, but I’ve been working on a wrapper for OpenTTD to turn it from a game to a (slightly!) more serious system for research/experimentation, especially using its AI system: https://github.com/michalc/OpenTTDLab

I wish you would have given some concrete examples as I was curious what experiments are possible with your code in OpenTTD.

There was only one I could find: "exploring the performance of trAIns". I looked at the "trAIns" link and cannot understand what it does, other than being GPL licensed.

It's all very cryptic, without any explanations. To me that stands for "if you don't know already, you need not apply". Too bad.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#54

Earlier quoted context omitted.

I don’t understand (or maybe I’m just too used to online sarcasm) are you calling BS on this claim? Or is it actually possible.

This is meant as a compliment. The lower level the language, the easier is to make a mistake in it, leading to instability. The stability of the product, then, is a testament to the ability of its creator. Chris have indeed written the game in Assembly, however, this is just one aspect of the truth. He actually used a kind of higher level generator or macro system for the game. But, still assembly, at the end of the…

Frankly, if two different people had written two similar games, and one had chosen assembler and the other python, I would assume the assembler game to have fewer bugs simply because the much higher skill level.

I program in Python.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#55
post #47

Earlier quoted context omitted.

OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.

(It's not a reimplementation, it's a different thing that is asset-compatible with the originals. The gameplay, the balance, the engine are different, and the name of OpenRA is not fairly claimed IMO.)

[deleted]

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#56
post #33

Earlier quoted context omitted.

But the original soundtrack is still a banger.

https://www.youtube.com/watch?v=jSFsrmLhC00 Original soundtrack recorded with live instruments. Grooviest thing I've heard in years.

That’s genuinely the first time I’ve heard it. Unfortunately I could never get TT midi working with my sound card. Sound effects played just fine, but I just couldn’t get midi audio working on TT.

I really don’t miss those days of trying dozens of different autoexec.bat / config.sys configurations for each and every game just to get the basics working.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#57
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

I was about to ask if the proceeds of the Steam version go to the OS project, but I see it's free-to-play. I should get it that way, it's convenient and auto-updates and the like, and they will get good statistics from Steam that way. But also I have a backlog of games I still need to finish, including ones that scratch a similar itch like Satisfactory and Factorio.

If you like Factorio, it's worth trying Dyson Sphere Program as well.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#59
post #47
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.

That's just the typical solution, I would be surprised if OpenTTD didn't used to do this too ?

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#60
post #47
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.

This is similar with how Debian handles Microsoft "core fonts" installation [1]. I.e. they don't redistribute, but automate the download from a publicly available source.

[1] https://tracker.debian.org/pkg/msttcorefonts

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