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OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

openttd.org

21–30 of 115 posts

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#22

As a kid, I played the TT (non-deluxe) demo over and over again because I couldn't get my hands on a full copy. When I discovered OpenTTD as an adult, I was absolutely thrilled. I sunk god knows how many hours into it. And it even builds and runs on ppc64le!

I had access to a full copy of the original Transport Tycoon Deluxe on PC, and I remember finding myself to be the most creative player in that game, and I recall spending hours and hours and days and nights on it. I left it at one point when I started going to college, and after a long time again, I discovered OpenTTD.

I was very thrilled to find that this game has been ported to an open source project and also has an online system and community of players. I immediately signed up on a popular forum of players and played it competitively, discovered a lot of optimizations and had my fun again all the way. It was absolutely a refresh to see this game. I will end up teaching it to my kids when they come up to the right age again.

A timeless legend of a game, this is.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#23

As a kid, I played the TT (non-deluxe) demo over and over again because I couldn't get my hands on a full copy. When I discovered OpenTTD as an adult, I was absolutely thrilled. I sunk god knows how many hours into it. And it even builds and runs on ppc64le!

I bought TT after school and can clearly remember reading the manual on the bus home, top deck, at the front, on the alteincham to flixton bus. It’s funny how 30 years on, some memories stick in your head.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#24
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

But the original soundtrack is still a banger.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#25
I love this game and I also spent quite some time playing original TTD as kid.

However I do wonder if there are any good modern contenders to it. My kids play games on an Android tablet. Even though OpenTTD runs there it doesn't feel native to the touch UI and overall looses the appeal to modern games (which are regrettably 99% crap but there are real gems too).

Long story short, anyone can recommend a high-quality pleasant-to-play economic strategy game for Android? There are tons of games roughly speaking "cats-n-soup alike" which look nice but lack the essence: it's just "use money to upgrade your economy and get more money", a one-dimensional loop without a need for strategy.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#26
post #10

I have posted this before, but I’ve been working on a wrapper for OpenTTD to turn it from a game to a (slightly!) more serious system for research/experimentation, especially using its AI system: https://github.com/michalc/OpenTTDLab

I’ve been an avid OTTD player for over a decade, and always wondered how someone could do exactly this sort of thing.

Some of the addons, like the FIRS industrial economy are quite complex and it can be tricky to assess or estimate optimal routes/investment.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#27
post #10

I have posted this before, but I’ve been working on a wrapper for OpenTTD to turn it from a game to a (slightly!) more serious system for research/experimentation, especially using its AI system: https://github.com/michalc/OpenTTDLab

very good !

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#28
The original (not even Deluxe version) was one of my all time favourite DOS games.

For a several years (before I had kids), it used to be a Christmas tradition that I replay Transport Tycoon, albeit on modern hardware via this OpenTTD project.

As someone who isn’t personally the biggest fan of this time of year, it did make the Christmas period much more bearable.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#29
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

I was about to ask if the proceeds of the Steam version go to the OS project, but I see it's free-to-play. I should get it that way, it's convenient and auto-updates and the like, and they will get good statistics from Steam that way.

But also I have a backlog of games I still need to finish, including ones that scratch a similar itch like Satisfactory and Factorio.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#30
Back when (about ~15 years ago now?), OpenTTD added a custom AI player API. I found out about that right about when we had an "AI" class, and since it was pretty freeform I suggested that the teams build competing bots for OpenTTD. It was great, I don't think any of the players were particularly successful and some of them "cheated" by not deferring their heavy processes, locking up the server when it started up to pre-calculate routes and strategies. But it was an interesting endeavour in LUA, optimizing, path calculations, that kinda thing.

I believe at the time they had like a competition or open entry program to select a few community-created bots to include into the base game. I don't believe I ever mentioned our school thing in their community forums, I probably should have.

TL;DR OpenTTD for education purposes!

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