Earlier quoted context omitted.
An impressing feat, considering it was written in assembly.
I don’t understand (or maybe I’m just too used to online sarcasm) are you calling BS on this claim? Or is it actually possible.
OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
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Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#42What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…
But the original soundtrack is still a banger.
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#43Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#44Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#45Fun fact - the OpenTTD project supports building for the web browser via Emscripten. I couldn't find an officially hosted version of it, so I've been using my own at https://openttd.pranay.codes . Pretty usable out of the box, but there are some issues with audio. I've been meaning to add features like cloud saves as well, because right now your games are dependent on the whims of browser storage.
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#46I love this game and I also spent quite some time playing original TTD as kid. However I do wonder if there are any good modern contenders to it. My kids play games on an Android tablet. Even though OpenTTD runs there it doesn't feel native to the touch UI and overall looses the appeal to modern games (which are regrettably 99% crap but there are real gems too). Long story short, anyone can recommend a high-quality p…
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#47What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#48Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#49Earlier quoted context omitted.
An impressing feat, considering it was written in assembly.
I don’t understand (or maybe I’m just too used to online sarcasm) are you calling BS on this claim? Or is it actually possible.
Chris have indeed written the game in Assembly, however, this is just one aspect of the truth. He actually used a kind of higher level generator or macro system for the game. But, still assembly, at the end of the day. Just not written by hand in Notepad, like how CS students do in class. Or was that just me?
Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
#50Earlier quoted context omitted.
This is really interesting. Submit it as a Show HN.
Ah I did! https://news.ycombinator.com/item?id=39254487 (Feels a bit soon to repost somehow…)
If you have 4 real cores, with 2 hyperthreads, the system reports 8 CPUs. But that's fake. Hyperthreads share most of their compute and register resources, so they only work well if a core is spending most of its time waiting. 2 hyperthreads both doing full compute will basically work at half speed each, which is close to what your graph is showing.
BTW, you can check on Linux with this command LANG=C lscpu and checking the Thread(s) per core value