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OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

openttd.org

41–50 of 115 posts

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#41
post #20

Earlier quoted context omitted.

An impressing feat, considering it was written in assembly.

I don’t understand (or maybe I’m just too used to online sarcasm) are you calling BS on this claim? Or is it actually possible.

I don't read it as sarcasm, but more as a genuine achievement

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#42
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

But the original soundtrack is still a banger.

It is! Whenever I play OpenTTD, I make sure to fetch the original soundtrack instead of the new one.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#44
Fun fact - the OpenTTD project supports building for the web browser via Emscripten. I couldn't find an officially hosted version of it, so I've been using my own at https://openttd.pranay.codes. Pretty usable out of the box, but there are some issues with audio. I've been meaning to add features like cloud saves as well, because right now your games are dependent on the whims of browser storage.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#45

Fun fact - the OpenTTD project supports building for the web browser via Emscripten. I couldn't find an officially hosted version of it, so I've been using my own at https://openttd.pranay.codes . Pretty usable out of the box, but there are some issues with audio. I've been meaning to add features like cloud saves as well, because right now your games are dependent on the whims of browser storage.

very cool!

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#46

I love this game and I also spent quite some time playing original TTD as kid. However I do wonder if there are any good modern contenders to it. My kids play games on an Android tablet. Even though OpenTTD runs there it doesn't feel native to the touch UI and overall looses the appeal to modern games (which are regrettably 99% crap but there are real gems too). Long story short, anyone can recommend a high-quality p…

Factorio with elevated rails doesn't really match the "pleasant-to-play economic strategy game" thing but has been scratching my making-train-networks itch. I think OpenTTD is still overall the top of this field though.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#47
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#48
I used to play this a lot with a friend. We made a map called “German Reunification” which simulates the separation until 1989 and subsequent reunification. The map is made from real elevation data and city geocoordinates. https://wiki.openttd.org/en/Community/Scenarios/Real%20World...

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#49
post #20

Earlier quoted context omitted.

An impressing feat, considering it was written in assembly.

I don’t understand (or maybe I’m just too used to online sarcasm) are you calling BS on this claim? Or is it actually possible.

This is meant as a compliment. The lower level the language, the easier is to make a mistake in it, leading to instability. The stability of the product, then, is a testament to the ability of its creator.

Chris have indeed written the game in Assembly, however, this is just one aspect of the truth. He actually used a kind of higher level generator or macro system for the game. But, still assembly, at the end of the day. Just not written by hand in Notepad, like how CS students do in class. Or was that just me?

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#50
post #13

Earlier quoted context omitted.

This is really interesting. Submit it as a Show HN.

Ah I did! https://news.ycombinator.com/item?id=39254487 (Feels a bit soon to repost somehow…)

I am looking at https://github.com/michalc/OpenTTDLab/blob/main/examples/02-... and wondering if this isn't hyperthreading being enabled.

If you have 4 real cores, with 2 hyperthreads, the system reports 8 CPUs. But that's fake. Hyperthreads share most of their compute and register resources, so they only work well if a core is spending most of its time waiting. 2 hyperthreads both doing full compute will basically work at half speed each, which is close to what your graph is showing.

BTW, you can check on Linux with this command LANG=C lscpu and checking the Thread(s) per core value

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