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OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

openttd.org

31–40 of 115 posts

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#31
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

But the original soundtrack is still a banger.

Dab-dab-daaadab-dab-dadadab-dadab-dab-dab-dadab-dadadadaaaab....

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#32
post #20
post #11

Earlier quoted context omitted.

The original TTD was super stable though. I remember once I was able to crash it by building a very tight loop for a train, that it crashed with its own tail. This was the only time I saw the red font with debugging info.

An impressing feat, considering it was written in assembly.

I don’t understand (or maybe I’m just too used to online sarcasm) are you calling BS on this claim? Or is it actually possible.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#33
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

But the original soundtrack is still a banger.

https://www.youtube.com/watch?v=jSFsrmLhC00

Original soundtrack recorded with live instruments. Grooviest thing I've heard in years.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#34
post #4

What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replace…

But the original soundtrack is still a banger.

I grew up on AdLibs and Soundblasters and I love FM synthesis. For a while I thought that I had just imprinted on the sound signature of the OPL3 chip. Now after crises and tragedies I see the core truth at the inside of reality: FM synthesis is just so good.

The OPL3 modulates frequencies really well!

Here’s the Transport Tycoon soundtrack as performed by an OPL3 chip. This is objectively the original-original soundtrack. Because this is what I grew up on.

https://www.tt-forums.net/viewtopic.php?t=56778

(It’s cool how it was captured through the S/PDIF port of a SoundBlaster AWE32. It’s a nice little turn of commodity entertainment device market events that gave us that possibility, isn’t it?)

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#35
post #20

Earlier quoted context omitted.

An impressing feat, considering it was written in assembly.

I don’t understand (or maybe I’m just too used to online sarcasm) are you calling BS on this claim? Or is it actually possible.

I don't think that was sarcasm, Chris Sawyer wrote most (all?) of his games in pure assembly since the 80ies. The outworldly quality of this feat is legendary. TTD, and also RCT and RCT 2 were incredibly stable games. I played them for months and months as a kid, and never encountered a crash.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#37
post #11
post #5

In the original Transport Tycoon (but not OpenTTD), if you would build a tunnel from one end of the map to the other, the amout of money to pay gets so large that it triggers a (signed) integer overflow. So you can start your campaign with billions of dollars!

The original TTD was super stable though. I remember once I was able to crash it by building a very tight loop for a train, that it crashed with its own tail. This was the only time I saw the red font with debugging info.

Ah! Now i remember. This was on the flooded tracks! So: tight train loop, and then flood tracks and then the game borked. Probably flooding came before train movement and it caused bad deref.

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#38
post #31

Earlier quoted context omitted.

But the original soundtrack is still a banger.

Dab-dab-daaadab-dab-dadadab-dadab-dab-dab-dadab-dadadadaaaab....

I don't remember this being on the transport tycoon soundtrack

https://youtu.be/l_bTTUihfx0?t=20

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#39
post #5

In the original Transport Tycoon (but not OpenTTD), if you would build a tunnel from one end of the map to the other, the amout of money to pay gets so large that it triggers a (signed) integer overflow. So you can start your campaign with billions of dollars!

Windows Solitaire had this two. If you kept dealing without playing, once you'd spent over $32,768, you'd instantly be in the positive nearly that much.

Leisure Suit Larry in the Land of the Lounge Lizards on the Apple ][ let you bet negative amounts of money in the casino and make money by losing on purpose!

Re: OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

#40
post #5

In the original Transport Tycoon (but not OpenTTD), if you would build a tunnel from one end of the map to the other, the amout of money to pay gets so large that it triggers a (signed) integer overflow. So you can start your campaign with billions of dollars!

For those looking for something similar in the new version, in OpenTTD sandbox options are supported: https://wiki.openttd.org/en/Manual/Sandbox%20options . Not as fun as the easter egg but still practical. And to be fair, the original had cheats too.
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