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Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

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Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#71
post #10

I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds

Man. Facing Worlds, low gravity, instagib CTF - might be my favourite map/mode combination in any shooter ever. That was so much fun.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#72
post #69
post #39

Earlier quoted context omitted.

My first introduction to Unreal was via the "Unreal Tournament: Game of the Year Edition" right around the year 2000. I fondly remember some of those maps (Facing Worlds for one) but to think that lineage ends up at Fornite is crazy to me.

Oh man, I loved that game as a kid. I did not have internet back then, but I didn’t care - I spent hours playing against bots. I still remember the voice taunts and callouts (“I slaughtered that guy!”) and creative maps like ctf_face. Then there were the built in gameplay mods like insta-gib and low gravity, fun guns like Redeemer - kept me glued to the screen for hours. I did not understand why people are playing CS…

I don't think I knew too much about computers or gaming at that age to figure all that out. I just played the base mode.

My introduction to programming was thru a different game (Subspace VIE, a MMO on dialup back in the 90s later community-remade as Continuum) when squad had a login page at a domain. I really wondered how example.com/?login worked and that led me to where I am today.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#74
post #38

Earlier quoted context omitted.

> It's a shame later multiplayer games didn't pick up on the mutator concept. The terminology didn't catch on, but the idea is out there. Compare "game modes" in Overwatch, for example: https://overwatch.blizzard.com/en-us/news/22938941/introduci...

overwatch is essentially the anti-UT. there’s no simplicity, just complexity and toxicity.

Not saying it's a good game (or otherwise), just saying the idea's out there.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#75

Earlier quoted context omitted.

Im willing to bet the code for UT is being used for Fortnite.

It's a 25 year old game engine. There is not going to be anything in it which they consider a trade secret today.

Even the current Unreal Engine doesn't have much in the way of trade secrets, its entire source code is available on GitHub for anyone to look at (aside from the console-specific parts bound by NDAs).

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#76
post #52

Or, "How To Get Some Public Appreciation With Minimal Effort: An Attempt". If they actually cared they'd host (and more importantly, supported since they probably don't run on modern systems without some fiddling) those games themselves. Not like they don't have a store with games or anything.

? Internet Archive is sure to outlast Epic. Putting all your eggs in the same basket is worse than allowing the archive to do what they were created for

Given the continued mismanagement of the IA I would put decent money on that not happening actually.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#77
That's nice of them (esp given their track record of shittiness). It's always seemed absurd to me how companies refuse to just make old games that they no longer sell available for free, or just leave them available for cheap purchase. I just don't understand "we refuse to make this available, even for money" just because something is old.

I can kind of understand the behavior in the case of non-game software, e.g if a company makes a tool to do X, and someone wants to do X, you want them to buy the new profitable version not the old one for cheap/free. But I just don't think that applies to games - even a "remake" that is literally just a graphics update (no gameplay, UI, or anything changes, just increased asset resolution) people prefer the updated graphics so will generally buy that when it becomes available, but in the absence of such an update the old game is not competing for new ones.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#78
post #39

Earlier quoted context omitted.

Im willing to bet the code for UT is being used for Fortnite.

My first introduction to Unreal was via the "Unreal Tournament: Game of the Year Edition" right around the year 2000. I fondly remember some of those maps (Facing Worlds for one) but to think that lineage ends up at Fornite is crazy to me.

The base game was fantastic. Never could say no to a game on dm-morpheus. But what really made it great for me were the total conversion mods.

I spent probably thousands of hours playing Infiltration back in the day. I can't imagine how much time and energy must have been poured into completely re-doing a game like that.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#80
post #59
post #4

https://www.youtube.com/watch?v=i_0G6WPuss4

Ah, another jungle music example.[1] [1]: https://pikuma.com/blog/jungle-music-video-game-drum-bass

I don't really understand where the dividing line is between Jungle and Drum and Bass, but I'm pretty sure Foregone Destruction is on the DnB side of it.
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