Live data from Hacker News

Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

techdirt.com

61–70 of 121 posts

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#61
post #10

I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds

I never really got into UT, but from the screenshot, it's giving me The Longest Yard Q3 Demo vibes... instagib railgun... those were the days...

I would agree that the two maps have a very similar feel. And both are great maps to practice sniping versus bots.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#62

I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.

Im willing to bet the code for UT is being used for Fortnite.

It's a 25 year old game engine. There is not going to be anything in it which they consider a trade secret today.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#63
post #55
post #41

Earlier quoted context omitted.

Facing Worlds is still one of those maps that I wish every game had. The concept is so simple. Two towers with a bridge between them. Have fun. It would be fun in any game. GTA, Overwatch, Halo, anything. Funny seeing it have its own wiki page. I didn't know my childhood would be archived like this. :D I used to get so many MONSTER KILLS on that map it was nuts.

Its a crime that Halo 1 had Boarding Action and it never resurfaced (outside of Forge recreations) in later titles such as Reach with movement options like jetpacks.

I'll be honest I was never a huge Halo buff at least until Multiplayer.

Maybe you can help me. My earlies memories of Halo2 multiplayer involved a map with two bases on opposite sides in a canyon. I bring it up only to talk about it, I know I could look up the name...

It was the first online pvp game I had played. Having 1v1s with people with voice chat was so addicting.

I remember it used to use an ELO calculation for rank so I would calculate my buddies matches when I was at his house telling him how much he would gain or lose in the current match.

Good times.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#64

Unreal Tournament multiplayer with mutators[1] was awesome fun, like the one that made the player avatar grow bigger when the player scored a kill, and vice versa. It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun. [1]: https://unreal.fandom.com/wiki/Mutator

Was there a bighead mutator? I seem to recall players with huge heads.

Yes there was

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#65
post #5

Fingers crossed UT2004 will end up in the Archive eventually. I still boot it up to play occasionally because nothing else has scratched the arena shooter itch that well.

why not just buy it?

i would buy instantly if it works on linux on 64 bit machines. all of them.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#66
Is there a working 64 bit linux version for Unreal/ut 2004? :(

We should make a petition that they opensource the code at least for these two ones. i still have the CDRoms.

i even would buy it again, if that would make this more likely.

That being said, xonotic is a bit like it (and opensource) and there are maps like Facing Worlds available, but sadly no good npc / npc-way-mapping for it.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#68
post #52

Or, "How To Get Some Public Appreciation With Minimal Effort: An Attempt". If they actually cared they'd host (and more importantly, supported since they probably don't run on modern systems without some fiddling) those games themselves. Not like they don't have a store with games or anything.

Shitting on people when they do something good for not going further is a surefire way of stopping them from doing anything else.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#69
post #39

Earlier quoted context omitted.

Im willing to bet the code for UT is being used for Fortnite.

My first introduction to Unreal was via the "Unreal Tournament: Game of the Year Edition" right around the year 2000. I fondly remember some of those maps (Facing Worlds for one) but to think that lineage ends up at Fornite is crazy to me.

Oh man, I loved that game as a kid. I did not have internet back then, but I didn’t care - I spent hours playing against bots. I still remember the voice taunts and callouts (“I slaughtered that guy!”) and creative maps like ctf_face. Then there were the built in gameplay mods like insta-gib and low gravity, fun guns like Redeemer - kept me glued to the screen for hours. I did not understand why people are playing CS at the computer clubs - UT was a much better and bigger game! Thanks for a trip down the memory lane. Good, simple times.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#70
post #69
post #39

Earlier quoted context omitted.

My first introduction to Unreal was via the "Unreal Tournament: Game of the Year Edition" right around the year 2000. I fondly remember some of those maps (Facing Worlds for one) but to think that lineage ends up at Fornite is crazy to me.

Oh man, I loved that game as a kid. I did not have internet back then, but I didn’t care - I spent hours playing against bots. I still remember the voice taunts and callouts (“I slaughtered that guy!”) and creative maps like ctf_face. Then there were the built in gameplay mods like insta-gib and low gravity, fun guns like Redeemer - kept me glued to the screen for hours. I did not understand why people are playing CS…

"I did not understand why people are playing CS at the computer clubs..."

I was the same. UT was so much fun - bouncing flak cannon shrapnel round corners! But my LAN group all wanted to play CS or that UT mod that was similar (Tactical Ops?).

Post reply on HN