I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds
I never really got into UT, but from the screenshot, it's giving me The Longest Yard Q3 Demo vibes... instagib railgun... those were the days...
Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
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Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#62I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.
Im willing to bet the code for UT is being used for Fortnite.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#63Earlier quoted context omitted.
Facing Worlds is still one of those maps that I wish every game had. The concept is so simple. Two towers with a bridge between them. Have fun. It would be fun in any game. GTA, Overwatch, Halo, anything. Funny seeing it have its own wiki page. I didn't know my childhood would be archived like this. :D I used to get so many MONSTER KILLS on that map it was nuts.
Its a crime that Halo 1 had Boarding Action and it never resurfaced (outside of Forge recreations) in later titles such as Reach with movement options like jetpacks.
Maybe you can help me. My earlies memories of Halo2 multiplayer involved a map with two bases on opposite sides in a canyon. I bring it up only to talk about it, I know I could look up the name...
It was the first online pvp game I had played. Having 1v1s with people with voice chat was so addicting.
I remember it used to use an ELO calculation for rank so I would calculate my buddies matches when I was at his house telling him how much he would gain or lose in the current match.
Good times.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#64Unreal Tournament multiplayer with mutators[1] was awesome fun, like the one that made the player avatar grow bigger when the player scored a kill, and vice versa. It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun. [1]: https://unreal.fandom.com/wiki/Mutator
Was there a bighead mutator? I seem to recall players with huge heads.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#65Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#66We should make a petition that they opensource the code at least for these two ones. i still have the CDRoms.
i even would buy it again, if that would make this more likely.
That being said, xonotic is a bit like it (and opensource) and there are maps like Facing Worlds available, but sadly no good npc / npc-way-mapping for it.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#67Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#68Or, "How To Get Some Public Appreciation With Minimal Effort: An Attempt". If they actually cared they'd host (and more importantly, supported since they probably don't run on modern systems without some fiddling) those games themselves. Not like they don't have a store with games or anything.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#69Earlier quoted context omitted.
Im willing to bet the code for UT is being used for Fortnite.
My first introduction to Unreal was via the "Unreal Tournament: Game of the Year Edition" right around the year 2000. I fondly remember some of those maps (Facing Worlds for one) but to think that lineage ends up at Fornite is crazy to me.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#70Earlier quoted context omitted.
My first introduction to Unreal was via the "Unreal Tournament: Game of the Year Edition" right around the year 2000. I fondly remember some of those maps (Facing Worlds for one) but to think that lineage ends up at Fornite is crazy to me.
Oh man, I loved that game as a kid. I did not have internet back then, but I didn’t care - I spent hours playing against bots. I still remember the voice taunts and callouts (“I slaughtered that guy!”) and creative maps like ctf_face. Then there were the built in gameplay mods like insta-gib and low gravity, fun guns like Redeemer - kept me glued to the screen for hours. I did not understand why people are playing CS…
I was the same. UT was so much fun - bouncing flak cannon shrapnel round corners! But my LAN group all wanted to play CS or that UT mod that was similar (Tactical Ops?).