It would be nice if it was again possible to run it in current Mac OS. The original Half life still lists Mac OS but with incompatible information (newer versions of Steam require recent versions, but HL only runs on old 32 bit OSX)
It should work in Wine, although I haven't tested this update yet. (disclaimer: I work for CodeWeavers, we sell CrossOver which should be a great and easy way to play) edit: tested out the 20th anniversary update on M2 Pro, it works great!
Half-Life 2: 20th Anniversary Update
131–140 of 277 posts
Re: Half-Life 2: 20th Anniversary Update
#132I can never understand why they haven't made a HL3. Given that they could literally make approximately 3.88 bajillion dollars from it in 24 hours. I suppose this is the very definition of developer integrity.
Re: Half-Life 2: 20th Anniversary Update
#133If you tried to pick up the crowbar at the top of the page and were disappointed, scroll all the way down, pick up the portal gun thing, and scroll back up, destroying the whole webpage in the process. Props to the webmaster (do people still say that?), I love seeing easter eggs like this.
Didn't play Half Life 2 I gather?
Re: Half-Life 2: 20th Anniversary Update
#134It doesn't seem to be mentioned here, but HL2 (which now includes the sequel episodes) is completely free to claim on Steam until the 18th, if you're new to the series. https://store.steampowered.com/app/220/HalfLife_2/ Also try clicking on the gravity gun at the end of the anniversary page.
Re: Half-Life 2: 20th Anniversary Update
#135Earlier quoted context omitted.
Steam can delete a game from your account, they can't delete a cd that I physically have with me. Why does this even need to be spelled out...
Do they have a record of doing this? Paranoia here is largely warranted. But people had fewer rights than they realized before. And finding a way to play older media is often a rather expensive endeavor. Edit to add: I also find picking on Valve awkward here. Microsoft? Sony? I would be far more inline. Even Nintendo. Valve seems to be much more on favor of empowering users, though.
Re: Half-Life 2: 20th Anniversary Update
#136Re: Half-Life 2: 20th Anniversary Update
#137In 2007 when The Orange Box was released, Half-Life 2 took forever to load on my dual-core Athlon 64 X2. It would run but the levels would take a solid minute to load. At the time I figured it was some incompatibility with the multiple cores as that was still rare and a lot of other software gave me trouble with it at that time. I tried to play it much more recently, maybe six or so years ago on an Intel MacBook befo…
Re: Half-Life 2: 20th Anniversary Update
#138Earlier quoted context omitted.
For a while their stated reason was that they felt they couldn’t live up to the hype and the gaming community was too toxic and would have crucified them for it. True or not, I can see why they’d think that. However it’s also worth noting that they were spending that time on other projects making them likely even more money. HL3 isn’t going to have live service or esports applications that make money like their other…
I believe they also said they don't want to do more of the same, they only want to work on something new. Hence why the only new Half-Life anything in 20 years is Alyx - it did something genuinely new. We all want HL3, but other than the story it would probably be fairly stagnant in terms of gameplay - nothing new has really happened in the genre.
They dont have to do anything new, just make it good enough, like Titanfall 2.
Re: Half-Life 2: 20th Anniversary Update
#139Re: Half-Life 2: 20th Anniversary Update
#140I can never understand why they haven't made a HL3. Given that they could literally make approximately 3.88 bajillion dollars from it in 24 hours. I suppose this is the very definition of developer integrity.
For what it's worth, I never even wanted Half-Life 3. I just wanted Episode 3, which was what they originally promised. It didn't need to be some gigantic groundbreaking thing, just another episode to finish off the story.