One of the largest Godot projects is transitioning off of Godot
1–10 of 20 posts
Re: One of the largest Godot projects is transitioning off of Godot
#22. Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.
Re: One of the largest Godot projects is transitioning off of Godot
#3Re: One of the largest Godot projects is transitioning off of Godot
#4It also appears to be in pretty early development.
So, even if it's a big project I'm not sure it's notable in the same way it would be if a major commercial game that had already been released using godot was switching off it of for some reason?
Re: One of the largest Godot projects is transitioning off of Godot
#5Looks weird to do a "youtube" video about it. Looks like a desperately needing attention marketing stunt.
Re: One of the largest Godot projects is transitioning off of Godot
#61. Why would you run Godot on the back-end.. Seems kinda crazy. 2. Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.
Re: One of the largest Godot projects is transitioning off of Godot
#7The reddit subgroup has 300 members: https://www.reddit.com/r/themirrorspace/
The YouTube channel has 700 subscribers: https://www.youtube.com/@TheMirrorEngine
This doesn't come across as that big of a project in terms of user base.
For example, this Godot-based game on Steam has 12K reviews. It is definitely much bigger than The Mirror: https://store.steampowered.com/app/1637320/Dome_Keeper/
And another with 24K reviews: https://store.steampowered.com/app/2218750/Halls_of_Torment/
(Also is the guy in the video okay? His eyes are really red.)
Re: One of the largest Godot projects is transitioning off of Godot
#8I am not sure it is one of the largest projects. The reddit subgroup has 300 members: https://www.reddit.com/r/themirrorspace/ The YouTube channel has 700 subscribers: https://www.youtube.com/@TheMirrorEngine This doesn't come across as that big of a project in terms of user base. For example, this Godot-based game on Steam has 12K reviews. It is definitely much bigger than The Mirror: https://store.steampowered.com/…
Re: One of the largest Godot projects is transitioning off of Godot
#91. Why would you run Godot on the back-end.. Seems kinda crazy. 2. Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.
Game server - there's still a separate NestJS backend for the web. The code is here: https://github.com/the-mirror-gdp/the-mirror
> Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.
Yes exactly, that's what we assumed
Re: One of the largest Godot projects is transitioning off of Godot
#101. Why would you run Godot on the back-end.. Seems kinda crazy. 2. Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.
1. Maybe validating that client actions are legal?